1. PNJs
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. mobs
  7. standard_corsec_guardian
Portrait

Gardien de la CorSec

Level 75 | Standard | Holopirate


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Holo-leurres

FQN: abl.​npc.​ability.​buff.​evasion_holo

Holo-leurres
3m 0sinstantanéany1100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 15372070561904792595

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bms_caucasian_a01_chops
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a04_goatee
  • + facehair_human_bms_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h26_p
     skincolor_human_non_h32_p
       skincolor_human_non_h36_p
        haircolor
        (one of 3)
         haircolor_human_non_h12_p
           haircolor_human_non_h13_p
             haircolor_human_non_h06_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 2)
                comp_human_non_c06_m
                  comp_human_non_c16_m
                    ageage_non_non_mid01_m
                      Body details
                      SlotDetails
                      chestchest_baggy_bms_archetype
                      • + chest_baggy_bms_heavy_ge_a16_loin
                      • + chest_baggy_bms_heavy_ge_a16_plate
                      • + chest_baggy_bms_heavy_ge_a16_back
                      • Material: chest_baggy_heavy_ge_a16military10_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_heavy_ge_a16military10_u_v01
                      handhand_gauntlet_bms_archetype
                      • + hand_gauntlet_bms_heavy_ge_a16_forearm
                      • Material: hand_gauntlet_heavy_ge_a16military10_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_heavy_ge_a16_front
                      • + waist_belt_bms_heavy_ge_a16_back
                      • Material: waist_belt_heavy_ge_a16military10_u
                      legleg_pant_bms_archetype
                      • Material: leg_pant_heavy_ge_a16military10_m_v01
                      bootboot_tall_bms_archetype
                      • + boot_tall_bms_heavy_ge_a16_shin
                      • Material: boot_tall_heavy_ge_a16military10_u
                      All NPCs with this appearance (4)