1. PNJs
  2. location
  3. ilum
  4. mob
  5. humanoid
  6. republic
  7. republic_commander
Portrait

Commandant de la République

Level 50 | Strong | Solidificateur


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Coup de pied

Donne un coup bas à la cible, qui inflige des dégâts cinétiques.

FQN: abl.​npc.​ability.​unarmed.​dirty_kick_nostun

Coup de pied
12sinstantané4 m70100%

Aura de carbonite

FQN: abl.​npc.​ability.​tech.​carbonize_aura

Aura de carbonite
20scanalisation de 5s15 m50100%

Rempart de kolto

FQN: abl.​npc.​ability.​tech.​kolto_shell

Rempart de kolto
30sinstantané30 m50150%

Fonte d'armure

FQN: abl.​npc.​ability.​tech.​armor_melt

Fonte d'armure
15sinstantané10 m30100%

Assaut fatal

Inflige des dégâts d'arme et réduit de 4 % l'armure de la cible. Cumulable 5 fois.

FQN: abl.​npc.​ability.​saber.​sundering_assault

Assaut fatal
4.5sinstantané4 m30100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Sursaut

Attaque de sabre basique sur une seule cible. L'animation fonctionne aussi avec les bâtons.

FQN: abl.​npc.​ability.​saber.​lunge

Sursaut
6sinstantané4 m0150%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 366954278492397056

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a05
  • Material: head_human_bms_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a07
  • Material: head_human_bms_caucasian_a07c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bms_caucasian_a01_mustache
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h27_p
         skincolor_human_non_h28_p
          haircolor
          (one of 4)
           haircolor_human_non_h05_p
             haircolor_human_non_h04_p
               haircolor_human_non_h15_p
                 haircolor_human_non_h09_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h01_s
                       eyecolor_human_non_h05_s
                        complexion
                        (one of 4)
                        comp_human_non_c20_m
                          comp_human_non_c28_m
                            comp_human_non_c01_m
                              comp_human_non_c27_m
                                age
                                (one of 2)
                                age_non_non_mid01_m
                                  age_non_non_none_u
                                    Body details
                                    SlotDetails
                                    chestchest_tight_bms_archetype
                                    • + chest_tight_bms_heavy_tr_a02_back
                                    • + chest_tight_bms_heavy_tr_a02_plate
                                    • + chest_tight_bms_heavy_tr_a02_shld
                                    • Material: chest_tight_heavy_ge_a03reptrooper01_m
                                    bracerbracer_short_bms_archetype
                                    • Material: bracer_short_heavy_ge_a03reptrooper01_u_v02
                                    handhand_glove_bms_archetype
                                    • + hand_glove_bms_heavy_tr_a02_bracer
                                    • Material: hand_glove_heavy_ge_a03reptrooper01_u
                                    waistwaist_belt_bms_archetype
                                    • + waist_belt_bms_heavy_tr_a02_back
                                    • + waist_belt_bms_heavy_tr_a02_front
                                    • Material: waist_belt_heavy_ge_a03reptrooper01_u
                                    legleg_armor02_bms_archetype
                                    • Material: leg_armor02_heavy_ge_a03reptrooper01_m_v02
                                    bootboot_tall_bms_archetype
                                    • + boot_tall_bms_heavy_tr_a02_shin
                                    • Material: boot_tall_heavy_ge_a03reptrooper01_u
                                    All NPCs with this appearance (3)