1. PNJs
  2. location
  3. alderaan
  4. bonus
  5. area
  6. imperial
  7. assault_on_fort_alde
  8. imperial_jump_trooper
Portrait

Jumptrooper impérial

Level 29-30 | Standard | Guetteur


Attributs

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tir dans les jambes

FQN: abl.​npc.​ability.​rifle.​leg_shot

Tir dans les jambes
20sinstantané30 m1000100%

Cible amorphe

FQN: abl.​npc.​ability.​tech.​laze_target

Cible amorphe
20sinstantané30 m990100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4422053678199721781

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet29_bmn_archetype
  • Material: face_gehelmet29_med_ge_a27pilot02_u
facehair
(one of 3)
[no archetype]
  • + 1143435 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1312103 – not found
  • Material: facehair_human_non_a01_v01_m
skincolor
(one of 4)
 skincolor_human_non_h13_p
     skincolor_human_non_h14_p
       skincolor_human_non_h15_p
         skincolor_human_non_h16_p
          haircolor
          (one of 4)
           haircolor_human_non_h05_p
             haircolor_human_non_h13_p
               haircolor_human_non_h02_p
                 haircolor_human_non_h06_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h04_s
                       eyecolor_human_non_h03_s
                        complexion
                        (one of 4)
                        comp_human_non_c25_m
                          comp_human_non_c05_m
                            comp_human_non_c26_m
                              comp_human_non_c16_m
                                Body details
                                SlotDetails
                                chestchest_baggy_bmn_archetype
                                • + chest_baggy_bmn_med_ge_a27_back
                                • + chest_baggy_bmn_med_ge_a27_collar
                                • + chest_baggy_bmn_med_ge_a27_chest
                                • Material: chest_baggy_med_ge_a27pilot02_m
                                bracerbracer_short_bmn_archetype
                                • Material: bracer_short_med_ge_a27pilot02_u_v02
                                handhand_gauntlet_bmn_archetype
                                • Material: hand_gauntlet_med_ge_a27pilot02_u
                                waistwaist_belt_bmn_archetype
                                • + waist_belt_bmn_med_ge_a27_sling
                                • Material: waist_belt_med_ge_a27pilot02_u
                                legleg_pant_bmn_archetype
                                • Material: leg_pant_med_ge_a27pilot02_m_v02
                                bootboot_tall_bmn_archetype
                                • + boot_tall_bmn_med_ge_a27_cuff
                                • Material: boot_tall_med_ge_a27pilot02_u
                                All NPCs with this appearance (2)