1. PNJs
  2. stronghold
  3. personnel
  4. flashpoint
  5. corellia
  6. darth_feng
Portrait

Seigneur Feng

Level 70 | Champion | Technicien Canni


Attributs

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m00100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m002%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m004%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m00100%

Tir de fusil à cartouches

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​shotgun_blast

Tir de fusil à cartouches
9sinstantané10 m1100100%

[grapple_precast]

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​grapple_precast

[grapple_precast]
6sinstantané300 m191100%

Grappin

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​grapple

Grappin
noneincantation de 1s5-30 m190100%

[shotgun_flurry]

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​shotgun_flurry

[shotgun_flurry]
2sinstantané30 m120100%

Réglage

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​turret_buff

Réglage
nonecanalisation de 6sany2100100%

Réglage

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​turret_buff_precast

Réglage
20sinstantanéany299100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_asian_a01
  • Material: head_human_asian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_mtx_a03
  • Material: hair_human_mtx_a03_v01_f
haircolor
 haircolor_human_non_h07_p
    facepainttattoo_human_non_sw10_f
      Body details
      SlotDetails
      chestchest_capetightskin02_bfn_archetype
      • + chest_capetightskin02_bfn_light_ge_mtx48_shld
      • Material: chest_capetightskin02_light_ge_mtx48exar01_u
      • Skin slot 1: chest_naked_asian_young_a01c01_bfn
      • Skin color is hued into slot: 1
      bracerbracer_short_bfn_archetype
      • Material: bracer_short_med_ge_suv55c01
      handhand_gauntlet_bfn_archetype
      • + hand_gauntlet_bfn_light_ss_mtx10_cuff
      • Material: hand_gauntlet_light_ss_mtx10c01_u
      waistwaist_belt_bfn_archetype
      • + waist_belt_bfn_heavy_ge_mtx122_back
      • + waist_belt_bfn_heavy_ge_mtx122_front
      • Material: waist_belt_heavy_ge_mtx122c01_u
      legleg_pant_bfn_archetype
      • Material: leg_pant_light_ge_mtx106c01_u
      bootboot_tall_bfn_archetype
      • + boot_tall_bfn_med_ss_mtx04_knee
      • Material: boot_tall_med_ss_mtx04c01_u
      All NPCs with this appearance (3)