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  5. vendor_general_goods_h3_emp_poi39_02
Portrait

Spécialiste Ukadan <Marchand de stim>

Level 50 | Standard | Marchand


Attributs

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque à distance

Série de tirs à distance exécutés par un partenaire.

FQN: abl.​flurry.​cc.​ranged

Attaque à distance
noneinstantané30 m100100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Vendor information
  • pkg.vendor.general.consumable.level_48_50
Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + 1143433 – not found
  • + 1156666 – not found
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_non_h18_p
    eyecolor
     eyecolor_human_non_h02_s
      complexioncomp_human_non_c20_m
        Body details
        SlotDetails
        chestchest_armor01_bmn_archetype
        • + chest_armor01_bmn_med_ge_a11_shld
        • + chest_armor01_bmn_med_ge_a11_back
        • + chest_armor01_bmn_med_ge_a11_loin
        • Material: chest_armor_heavy_ge_a11impheavy01_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_heavy_ge_a11impheavy01_u_v02
        handhand_glove_bmn_archetype
        • + hand_glove_bmn_med_ge_a11_forearm
        • Material: hand_glove_heavy_ge_a11impheavy01_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_ge_a11_front
        • + waist_belt_bmn_med_ge_a11_back
        • Material: waist_belt_heavy_ge_a11impheavy01_u
        legleg_armor02_bmn_archetype
        • Material: leg_armor02_heavy_ge_a11impheavy01_m_v02
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_med_ge_a11_shin
        • Material: boot_tall_heavy_ge_a11impheavy01_u