1. PNJs
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  3. open_worlds
  4. class
  5. bounty_hunter
  6. chapter_3
  7. number_one_with_a_bullet
  8. hangar_security
Portrait

Sécurité du hangar

Level 48-50 | Standard | Fantassin


Attributs

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Frappe de crosse

Frappe la cible avec la crosse du fusil, lui infligeant des dégâts cinétiques intermédiaires.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Frappe de crosse
9sinstantané4 m1000100%

Tir pilon

Réalise une série de tirs pilons qui infligent des dégâts légers à la cible. Requiert un fusil ou un canon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Tir pilon
4.5sinstantané30 m990100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a07
  • Material: head_human_bmn_caucasian_a07c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a04
  • + hair_human_bmn_non_a04_length
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmn_caucasian_a02_chops
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_a02_v01_m
skincolor
(one of 5)
 skincolor_human_non_h36_p
     skincolor_human_non_h17_p
       skincolor_human_non_h29_p
         skincolor_human_non_h25_p
           skincolor_human_non_h22_p
            haircolor
            (one of 4)
             haircolor_human_non_h06_p
               haircolor_human_non_h04_p
                 haircolor_human_non_h11_p
                  [empty]
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h04_s
                       eyecolor_human_non_h03_s
                        complexion
                        (one of 6)
                        comp_human_non_eyebrow15_m
                          comp_human_non_c01_m
                            comp_human_non_eyebrow05_m
                              comp_human_non_eyebrow13_m
                                comp_human_non_eyebrow14_m
                                  comp_human_non_eyebrow15_m
                                    Body details
                                    SlotDetails
                                    chestchest_tight_bmn_archetype
                                    • + chest_tight_bmn_med_ge_a14_chest
                                    • + chest_tight_bmn_med_ge_a14_collar
                                    • + chest_tight_bmn_med_ge_a14_arm
                                    • Material: chest_tight_med_ge_a14military01_m
                                    bracerbracer_short_bmn_archetype
                                    • Material: bracer_short_med_ge_a14military01_u_v02
                                    handhand_gauntlet_bmn_archetype
                                    • + hand_gauntlet_bmn_med_ge_a14_pouch
                                    • Material: hand_gauntlet_med_ge_a14military03_u
                                    waistwaist_belt_bmn_archetype
                                    • + waist_belt_bmn_med_ge_a14_back
                                    • + waist_belt_bmn_med_ge_a14_front
                                    • Material: waist_belt_med_ge_a14military01_u
                                    legleg_pant_bmn_archetype
                                    • Material: leg_pant_med_ge_a14military01_m_v02
                                    bootboot_tall_bmn_archetype
                                    • Material: boot_tall_med_ge_a09impsoldier02_u