1. PNJs
  2. location
  3. corellia
  4. class
  5. bounty_hunter
  6. hostile_takeover
  7. corporate_council_bodyguard
Portrait

Garde du corps du conseil d'affaires

Level 47 | Weak | Médecin


Attributs

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sonde de kolto

FQN: abl.​npc.​ability.​tech.​kolto_probe

Sonde de kolto
4.5sincantation de 1.5s30 m1000100%

Fente vicieuse

Frappe vicieuse avec une arme, qui inflige de lourds dégâts à une seule cible.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Fente vicieuse
6sinstantané4 m980100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 3727446132614532010

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc05
  • Material: head_human_bmn_caucasian_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a02
  • Material: hair_human_non_a02_v01_m
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h32_p
       skincolor_human_non_h34_p
        haircolor
         haircolor_human_non_h06_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 3)
            comp_human_non_c20_m
              comp_human_non_c28_m
                comp_human_non_c01_m
                  Body details
                  SlotDetails
                  chestchest_trenchtight_bmn_archetype
                  • + chest_trenchtight_bmn_light_ge_a25_collar
                  • Material: chest_trenchtight_light_ge_a25formalmale01_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_light_ge_a25formalmale01_u_v01
                  handhand_naked_bmn_archetype
                  • Material: hand_naked_caucasian_young_a01c01_bmn
                  • Skin slot 0: hand_naked_caucasian_young_a01c01_bmn
                  • Skin color is hued into slot: 0
                  waistwaist_belt_bmn_archetype
                  • Material: waist_belt_light_ge_a25formalmale01_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_light_ge_a25formalmale01_m_v02
                  bootboot_tall_bmn_archetype
                  • Material: boot_tall_light_ge_a25formalmale01_u