1. PNJs
  2. location
  3. hoth
  4. class
  5. smuggler
  6. deals_and_double_deals
  7. republic_soldier_2
Portrait

Soldat de la République

Level 37-38 | Standard | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Char ref: chr.republic_soldier_hoth

Loot information

Loot package: 17397920283006820794

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_npc01
  • Material: head_human_bmn_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 5)
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
skincolor
(one of 4)
 skincolor_human_non_h02_p
     skincolor_human_non_h05_p
       skincolor_human_non_h07_p
         skincolor_human_non_h03_p
          haircolor
          (one of 4)
           haircolor_human_non_h10_p
             haircolor_human_non_h06_p
               haircolor_human_non_h14_p
                 haircolor_human_non_h01_p
                  eyecolor
                  (one of 2)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h03_s
                      complexion
                      (one of 4)
                      comp_human_non_c25_m
                        comp_human_non_c20_m
                          comp_human_non_c28_m
                            comp_human_non_c29_m
                              Body details
                              SlotDetails
                              chestchest_trenchtight_bmn_archetype
                              • + chest_trenchtight_bmn_heavy_tr_a05_back
                              • + chest_trenchtight_bmn_heavy_tr_a05_shld
                              • Material: chest_trenchtight_heavy_tr_a05c02_f
                              bracerbracer_short_bmn_archetype
                              • Material: bracer_short_heavy_tr_a05c02_u_v02
                              handhand_gauntlet_bmn_archetype
                              • + hand_gauntlet_bmn_heavy_tr_a05_wrist
                              • Material: hand_gauntlet_heavy_tr_a05c02_u
                              waistwaist_belt_bmn_archetype
                              • + waist_belt_bmn_heavy_tr_a05_back
                              • + waist_belt_bmn_heavy_tr_a05_front
                              • Material: waist_belt_heavy_tr_a05c02_u
                              legleg_pant_bmn_archetype
                              • Material: leg_pant_heavy_tr_a05c02_m_v02
                              bootboot_tall_bmn_archetype
                              • + boot_tall_bmn_heavy_tr_a05_shin
                              • Material: boot_tall_heavy_tr_a05c02_u