1. PNJs
  2. location
  3. hutta
  4. mob
  5. humanoid
  6. faathra_goon_boss
Portrait

Chef des truands de Fa'athra

Level 6 | Strong | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 72581190226416900

Métadonnées

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
 skincolor_human_non_h02_p
    haircolor
     haircolor_human_non_h02_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c07_m
          Body details
          SlotDetails
          chestchest_baggy_bms_archetype
          • Material: chest_baggy_heavy_ge_a18mercenary02_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_heavy_ge_a18mercenary02_u_v02
          handhand_gauntlet_bms_archetype
          • + hand_gauntlet_bms_heavy_ge_a18_forearm
          • Material: hand_gauntlet_heavy_ge_a18mercenary02_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_heavy_ge_a18_front
          • + waist_belt_bms_heavy_ge_a18_back
          • Material: waist_belt_heavy_ge_a18mercenary02_u
          legleg_pant_bms_archetype
          • Material: leg_pant_heavy_ge_a18mercenary02_m_v02
          bootboot_tall_bms_archetype
          • + boot_tall_bms_heavy_ge_a18_shin
          • Material: boot_tall_heavy_ge_a18mercenary02_u
          3D model
          Facial details
          SlotDetails
          headhead_human_bms_caucasian_a01
          • Material: head_human_bms_caucasian_a01c01
          • Eye material: eye_human_non_a01_c01
          • Skin color is hued into slot: 0
          hairhair_human_bms_non_a05
          • + hair_human_bms_non_a05_bangs
          • Material: hair_human_non_a05_v01_m
          skincolor
           skincolor_human_non_h27_p
            haircolor
             haircolor_human_non_h03_p
              eyecolor
               eyecolor_human_non_h05_s
                complexioncomp_human_non_c04_m
                  Body details
                  SlotDetails
                  chestchest_baggy_bms_archetype
                  • Material: chest_baggy_heavy_ge_a18mercenary02_m
                  bracerbracer_short_bms_archetype
                  • Material: bracer_short_heavy_ge_a18mercenary02_u_v02
                  handhand_gauntlet_bms_archetype
                  • + hand_gauntlet_bms_heavy_ge_a18_forearm
                  • Material: hand_gauntlet_heavy_ge_a18mercenary02_u
                  waistwaist_belt_bms_archetype
                  • + waist_belt_bms_heavy_ge_a18_front
                  • + waist_belt_bms_heavy_ge_a18_back
                  • Material: waist_belt_heavy_ge_a18mercenary02_u
                  legleg_pant_bms_archetype
                  • Material: leg_pant_heavy_ge_a18mercenary02_m_v02
                  bootboot_tall_bms_archetype
                  • + boot_tall_bms_heavy_ge_a18_shin
                  • Material: boot_tall_heavy_ge_a18mercenary02_u
                  3D model
                  Facial details
                  SlotDetails
                  headhead_twilek_bms_caucasian_a01
                  • Material: head_twilek_bms_caucasian_a01_v01
                  • Material 1: eye_human_non_a01_c01
                  • Skin color is hued into slot: 0
                  skincolor
                   skincolor_twilek_non_h08_p
                    eyecolor
                     eyecolor_human_non_h05_s
                      complexioncomp_twilek_non_c02_m
                        Body details
                        SlotDetails
                        chestchest_baggy_bms_archetype
                        • Material: chest_baggy_heavy_ge_a18mercenary02_m
                        bracerbracer_short_bms_archetype
                        • Material: bracer_short_heavy_ge_a18mercenary02_u_v02
                        handhand_gauntlet_bms_archetype
                        • + hand_gauntlet_bms_heavy_ge_a18_forearm
                        • Material: hand_gauntlet_heavy_ge_a18mercenary02_u
                        waistwaist_belt_bms_archetype
                        • + waist_belt_bms_heavy_ge_a18_front
                        • + waist_belt_bms_heavy_ge_a18_back
                        • Material: waist_belt_heavy_ge_a18mercenary02_u
                        legleg_pant_bms_archetype
                        • Material: leg_pant_heavy_ge_a18mercenary02_m_v02
                        bootboot_tall_bms_archetype
                        • + boot_tall_bms_heavy_ge_a18_shin
                        • Material: boot_tall_heavy_ge_a18mercenary02_u