1. PNJs
  2. location
  3. taris_imperial
  4. mob
  5. humanoids
  6. republic
  7. republic_marksman
Portrait

Tireur d'élite de la République

Level 33-34 | Standard | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 17397920283006820794

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bma_caucasian_a01
  • Material: head_human_bma_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a02
  • Material: head_human_bma_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a03
  • Material: head_human_bma_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a04
  • Material: head_human_bma_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet23_bma_archetype
  • + face_gehelmet23_bma_med_ge_a01_goggles
  • Material: face_gehelmet23_med_ge_a01repsoldier04_u
hairhair_human_bma_non_a01
  • Material: hair_human_non_a01_v01_m
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h28_p
         skincolor_human_non_h29_p
          haircolor
           haircolor_human_non_h10_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 4)
              comp_human_non_c20_m
                comp_human_non_c06_m
                  comp_human_non_c29_m
                    comp_human_non_c07_m
                      Body details
                      SlotDetails
                      chestchest_tight_bma_archetype
                      • + chest_tight_bma_med_tr_a01_collar
                      • + chest_tight_bma_med_tr_a01_pocket
                      • Material: chest_tight_med_ge_a01repsoldier04_m
                      bracerbracer_short_bma_archetype
                      • Material: bracer_short_med_ge_a01repsoldier04_u_v02
                      handhand_gauntlet_bma_archetype
                      • + hand_gauntlet_bma_med_tr_a01_front
                      • Material: hand_gauntlet_med_ge_a01repsoldier04_u
                      waistwaist_belt_bma_archetype
                      • + waist_belt_bma_med_tr_a01_front
                      • + waist_belt_bma_med_tr_a01_back
                      • Material: waist_belt_med_ge_a01repsoldier04_u
                      legleg_pant_bma_archetype
                      • Material: leg_pant_med_ge_a01repsoldier04_m_v02
                      bootboot_tall_bma_archetype
                      • Material: boot_tall_med_ge_a01repsoldier04_u