1. PNJs
  2. universal
  3. classy
  4. citizen_bfb_09
Portrait

Citoyenne

Level 1-10 | Standard | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4422053678199721781

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_asian_a02
  • Material: head_human_asian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfb_non_a10
  • + hair_human_bfb_non_a10_spikes
  • Material: hair_human_non_a10_v01_f
skincolor[empty]
haircolor[empty]
eyecolor[empty]
complexioncomp_human_non_c14_f
    facepaintmakeup_human_non_c11_f
      Body details
      SlotDetails
      chestchest_capetightskin01_bfb_archetype
      • + chest_capetightskin01_bfb_light_ge_mtx32_arm
      • + chest_capetightskin01_bfb_light_ge_mtx32_collar
      • + chest_capetightskin01_bfb_light_ge_mtx32_loin
      • Material: chest_capetightskin01_light_ge_mtx32gav01_u
      • Skin slot 1: chest_naked_asian_young_a01c01_bfb
      • Skin color is hued into slot: 1
      bracerbracer_short_bfb_archetype
      • Material: bracer_short_light_ge_mtx32gav01_u_v01
      handhand_gloveskin01_bfb_archetype
      • Material: hand_gloveskin01_light_ge_mtx32gav01_u
      • Skin slot 1: hand_naked_asian_young_a01c01_bfb
      • Skin color is hued into slot: 1
      legleg_pant_bfb_archetype
      • Material: leg_pant_light_ge_mtx32gav01_u_v01
      bootboot_tall_bfb_archetype
      • Material: boot_tall_med_ge_a14military02_u