1. PNJs
  2. location
  3. taris_imperial
  4. bronze
  5. all_clear_signal
  6. republic_scout
Portrait

Éclaireur de la République

Level 33-36 | Weak | Tireur puissant


Attributs

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Tir puissant

Effectue un tir puissant sur la cible.

FQN: abl.​npc.​ability.​pistol.​power_shot

Tir puissant
6sincantation de 1.5s30 m0100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 17397920283006820794

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet23_bmn_archetype
  • + face_gehelmet23_bmn_med_ge_a01_goggles
  • Material: face_gehelmet23_med_ge_a01repsoldier04_u
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
facehair
(one of 5)
[no archetype]
  • + facehair_human_bmn_caucasian_a03_chops
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[empty]
[empty]
[no archetype]
  • + facehair_human_bmn_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
[empty]
skincolor
(one of 4)
 skincolor_human_non_h30_p
     skincolor_human_non_h29_p
       skincolor_human_non_h26_p
         skincolor_human_non_h25_p
          haircolor
          (one of 4)
           haircolor_human_non_h12_p
             haircolor_human_non_h10_p
               haircolor_human_non_h06_p
                 haircolor_human_non_h02_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c20_m
                      comp_human_non_c29_m
                        comp_human_non_c16_m
                          comp_human_non_c05_m
                            Body details
                            SlotDetails
                            chestchest_trencharmor_bmn_archetype
                            • + chest_trencharmor_bmn_heavy_tr_a06_back
                            • + chest_trencharmor_bmn_heavy_tr_a06_loin
                            • Material: chest_trencharmor_heavy_ge_a06reptrooper02_m
                            bracerbracer_short_bmn_archetype
                            • Material: bracer_short_heavy_ge_a06reptrooper02_u_v01
                            handhand_gauntlet_bmn_archetype
                            • + hand_gauntlet_bmn_heavy_tr_a06_forearm
                            • Material: hand_gauntlet_heavy_ge_a06reptrooper02_u
                            waistwaist_belt_bmn_archetype
                            • + waist_belt_bmn_heavy_tr_a06_front
                            • + waist_belt_bmn_heavy_tr_a06_back
                            • Material: waist_belt_heavy_ge_a06reptrooper02_u
                            legleg_pant_bmn_archetype
                            • Material: leg_pant_heavy_ge_a06reptrooper02_m_v01
                            bootboot_tall_bmn_archetype
                            • + boot_tall_bmn_heavy_tr_a06_shin
                            • Material: boot_tall_heavy_ge_a06reptrooper02_u
                            All NPCs with this appearance (3)