1. PNJs
  2. location
  3. taris_imperial
  4. mob
  5. humanoids
  6. republic
  7. tarisian_rise_sniper
Portrait

Tireur d'élite perché de la République

Level 34-35 | Standard | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet23_bmn_archetype
  • + face_gehelmet23_bmn_med_ge_a01_goggles
  • Material: face_gehelmet23_med_ge_a01repsoldier04_u
hairhair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
skincolor
(one of 4)
 skincolor_human_non_h01_p
     skincolor_human_non_h03_p
       skincolor_human_non_h05_p
         skincolor_human_non_h07_p
          haircolor
           haircolor_human_non_h10_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 4)
              comp_human_non_c20_m
                comp_human_non_c06_m
                  comp_human_non_c29_m
                    comp_human_non_c07_m
                      Body details
                      SlotDetails
                      chestchest_tight_bmn_archetype
                      • + 1001418 – not found
                      • Material: chest_tight_med_ge_a01repsoldier04_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_med_ge_a01repsoldier04_u_v02
                      handhand_gauntlet_bmn_archetype
                      • + hand_gauntlet_bmn_med_tr_a01_front
                      • Material: hand_gauntlet_med_ge_a01repsoldier04_u
                      waistwaist_belt_bmn_archetype
                      • + waist_belt_bmn_med_tr_a01_front
                      • + waist_belt_bmn_med_tr_a01_back
                      • Material: waist_belt_med_ge_a01repsoldier04_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_med_ge_a01repsoldier04_m_v02
                      bootboot_tall_bmn_archetype
                      • Material: boot_tall_med_ge_a01repsoldier04_u