1. PNJs
  2. location
  3. corellia
  4. world_arc
  5. republic
  6. against_all_odds
  7. corsec_officer_2
Portrait

Officier de la CorSec

Level 49-50 | Standard | Fantassin


Attributs

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Prise de couverture portable

Dépose un générateur de couverture portable, augmentant votre défense contre les cibles se trouvant dans votre cône de couverture. Dure 10 minutes.

FQN: abl.​npc.​ability.​tech.​take_portable_cover

Prise de couverture portable
6sinstantané30 m1000100%

Frappe de crosse

Frappe la cible avec la crosse du fusil, lui infligeant des dégâts cinétiques intermédiaires.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Frappe de crosse
9sinstantané4 m990100%

Tir pilon

Réalise une série de tirs pilons qui infligent des dégâts légers à la cible. Requiert un fusil ou un canon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Tir pilon
4.5sinstantané30 m980100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 11374072855052089651

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bmn_non_a13
  • + hair_human_bmn_non_a13_ponytail
  • Material: hair_human_non_a13_v01_m
facehair
(one of 3)
[no archetype]
  • + 1006660 – not found
  • + 1006659 – not found
  • + 1312102 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + 1312099 – not found
  • + 1143515 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1143519 – not found
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 3)
 skincolor_human_non_h02_p
     skincolor_human_non_h04_p
       skincolor_human_non_h06_p
        haircolor
        (one of 2)
         haircolor_human_non_h06_p
           haircolor_human_non_h04_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 2)
              comp_human_non_eyebrow04_m
                comp_human_non_c20_m
                  ageage_non_non_mid01_m
                    Body details
                    SlotDetails
                    chestchest_baggy_bmn_archetype
                    • + chest_baggy_bmn_heavy_ge_a16_loin
                    • + chest_baggy_bmn_heavy_ge_a16_plate
                    • Material: chest_baggy_heavy_ge_a16military10_m
                    bracerbracer_short_bmn_archetype
                    • Material: bracer_short_heavy_ge_a16military10_u_v01
                    handhand_gauntlet_bmn_archetype
                    • + hand_gauntlet_bmn_heavy_ge_a16_forearm
                    • Material: hand_gauntlet_heavy_ge_a16military10_u
                    waistwaist_belt_bmn_archetype
                    • + waist_belt_bmn_heavy_ge_a16_front
                    • Material: waist_belt_heavy_ge_a16military10_u
                    legleg_pant_bmn_archetype
                    • Material: leg_pant_heavy_ge_a16military10_m_v01
                    bootboot_tall_bmn_archetype
                    • + boot_tall_bmn_heavy_ge_a16_shin
                    • Material: boot_tall_heavy_ge_a16military10_u