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  2. location
  3. corellia
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  5. humanoid
  6. republic
  7. republic_specforce_gunner
Portrait

Canonnier des Forces Spéciales de la République

Level 47-48 | Strong | Canonnier


Attributs

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Frappe de crosse

Frappe la cible avec la crosse du fusil, lui infligeant des dégâts cinétiques intermédiaires.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Frappe de crosse
9sinstantané4 m0100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Tirs auto

FQN: abl.​npc.​ability.​rifle.​full_auto_previz_gate

Tirs auto
10.5sincantation de 2s30 m0100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Tirs auto

Tire en continu, infligeant de lourds dégâts répartis pendant 4 secondes. Requiert abl.npc.rifle.reload. Requiert un fusil ou un canon. Requiert les pouvoirs Réserve de munitions et Recharge.

FQN: abl.​npc.​ability.​rifle.​full_auto_previz

Tirs auto
9sincantation de 2s + canalisation de 4s30 m0999%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a03
  • Material: head_zabrakrep_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_zabrakrep_bms_non_a09
  • + hair_zabrakrep_bms_non_a09_side
  • Material: hair_zabrak_non_a09_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a03_base
  • + hair_zabrakrep_bms_non_a03_front
  • Material: hair_zabrakrep_caucasian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 2)
 skincolor_human_non_h30_p
     skincolor_zabrak_non_h01_p
      haircolor
      (one of 2)
       haircolor_human_non_h02_p
         haircolor_human_non_h14_p
          eyecolor
           eyecolor_zabrak_non_h03_s
            complexioncomp_zabrak_non_c21_m
              facepaint
              (one of 2)
              tattoo_zabrak_non_good03_u
                tattoo_zabrak_non_good04_u
                  Body details
                  SlotDetails
                  chestchest_trencharmor_bms_archetype
                  • + chest_trencharmor_bms_heavy_tr_a06_shld
                  • + chest_trencharmor_bms_heavy_tr_a06_loin
                  • + chest_trencharmor_bms_heavy_tr_a06_back
                  • Material: chest_trencharmor_heavy_ge_a06reptrooper01_u
                  bracerbracer_short_bms_archetype
                  • Material: bracer_short_heavy_ge_a06reptrooper01_u_v01
                  handhand_gauntlet_bms_archetype
                  • + hand_gauntlet_bms_heavy_tr_a06_forearm
                  • Material: hand_gauntlet_heavy_ge_a06reptrooper01_u
                  waistwaist_belt_bms_archetype
                  • + waist_belt_bms_heavy_tr_a06_back
                  • + waist_belt_bms_heavy_tr_a06_front
                  • Material: waist_belt_heavy_ge_a06reptrooper01_u
                  legleg_pant_bms_archetype
                  • Material: leg_pant_heavy_ge_a06reptrooper01_u_v01
                  bootboot_tall_bms_archetype
                  • + boot_tall_bms_heavy_tr_a06_shin
                  • Material: boot_tall_heavy_ge_a06reptrooper01_u