1. PNJs
  2. location
  3. belsavis
  4. world
  5. republic
  6. evacuation
  7. escaped_prisoner
Portrait

Prisonnier en fuite

Level 41-42 | Standard | Mêlée


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 5)
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
hair_human_bmn_non_a18
  • Material: hair_human_non_a18_v01_m
hair_human_bmn_non_a08_mohawk
  • Material: hair_human_non_a08_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
(one of 3)
 skincolor_human_non_h26_p
     skincolor_human_non_h31_p
       skincolor_human_non_h29_p
        haircolor
        (one of 3)
         haircolor_human_non_h02_p
           haircolor_human_non_h04_p
             haircolor_human_non_h10_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 4)
                comp_human_non_c06_m
                  comp_human_non_c25_m
                    comp_human_non_c21_m
                      comp_human_non_c28_m
                        Body details
                        SlotDetails
                        chestchest_tight_bmn_archetype
                        • + chest_tight_bmn_med_ge_a20_hooddown
                        • + chest_tight_bmn_med_ge_a20_tunic
                        • Material: chest_tight_med_ge_a20slave02_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_med_ge_a20slave02_u_v01
                        handhand_glove_bmn_archetype
                        • + hand_glove_bmn_med_ge_a20_cuff
                        • Material: hand_glove_med_ge_a20slave02_u
                        waistwaist_belt_bmn_archetype
                        • + waist_belt_bmn_med_ge_a20_front
                        • Material: waist_belt_med_ge_a20slave02_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_med_ge_a20slave02_m_v02
                        bootboot_tall_bmn_archetype
                        • + boot_tall_bmn_med_ge_a20_straps
                        • Material: boot_tall_med_ge_a20slave02_u