1. PNJs
  2. location
  3. belsavis
  4. mob
  5. humanoid
  6. republic
  7. republic_soldier_turret
Portrait

Soldat de l'armée de la République

Level 43-44 | Strong | Tourelle mobile


Attributs

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Souffle renversant de tourelle

FQN: abl.​npc.​ability.​turret.​turret_knockback_blast

Souffle renversant de tourelle
15sinstantané5 m995100%

Salve de laser de tourelle

FQN: abl.​npc.​ability.​turret.​turret_flurry_laser

Salve de laser de tourelle
1.5sinstantané30 m990100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_caucasian_a01
  • Material: head_zabrakrep_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_zabrakrep_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_zabrakrep_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_zabrakrep_bmn_non_a02_base
  • + hair_zabrakrep_bmn_non_a02_front
  • Material: hair_zabrakrep_caucasian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bmn_non_a09
  • Material: hair_zabrak_non_a09_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bmn_non_a06
  • Material: hair_zabrak_non_a06_v01_u
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h31_p
       skincolor_human_non_h33_p
        haircolor
        (one of 3)
         haircolor_human_non_h12_p
           haircolor_human_non_h02_p
             haircolor_human_non_h06_p
              eyecolor
              (one of 3)
               eyecolor_zabrak_non_h01_s
                 eyecolor_zabrak_non_h03_s
                   eyecolor_zabrak_non_h05_s
                    complexion
                    (one of 3)
                    comp_zabrak_non_c25_m
                      comp_zabrak_non_c05_m
                        comp_zabrak_non_c20_m
                          facepaint
                          (one of 3)
                          tattoo_zabrak_non_good01_u
                            tattoo_zabrak_non_good03_u
                              tattoo_zabrak_non_good05_u
                                Body details
                                SlotDetails
                                chestchest_armor01_bmn_archetype
                                • + chest_armor01_bmn_heavy_tr_a03_shld
                                • + chest_armor01_bmn_heavy_tr_a03_bandoleer
                                • + chest_armor01_bmn_heavy_tr_a03_back
                                • Material: chest_armor01_heavy_ge_a04reptrooper02_m
                                bracerbracer_short_bmn_archetype
                                • Material: bracer_short_heavy_ge_a04reptrooper02_u_v02
                                handhand_gauntlet_bmn_archetype
                                • + hand_gauntlet_bmn_heavy_tr_a03_back
                                • Material: hand_gauntlet_heavy_ge_a04reptrooper02_u
                                waistwaist_belt_bmn_archetype
                                • + waist_belt_bmn_heavy_tr_a03_front
                                • + waist_belt_bmn_heavy_tr_a03_back
                                • Material: waist_belt_heavy_ge_a04reptrooper02_u
                                legleg_armor02_bmn_archetype
                                • Material: leg_armor02_heavy_ge_a04reptrooper02_m_v02
                                bootboot_tall_bmn_archetype
                                • + boot_tall_bmn_heavy_tr_a03_shin
                                • Material: boot_tall_heavy_ge_a04reptrooper02_u
                                All NPCs with this appearance (2)