1. PNJs
  2. daily_area
  3. ziost
  4. mob
  5. part03
  6. instance
  7. ambient_03
Portrait

Agent administratif <Personnel non-essentiel>

Level 5 | Standard | Mêlée


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmf_african_a01
  • Material: head_human_bmf_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_african_a02
  • Material: head_human_bmf_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_african_a03
  • Material: head_human_bmf_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_african_a04
  • Material: head_human_bmf_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmf_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmf_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bmf_non_a03
  • Material: hair_human_non_a03_v01_m
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1143513 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1143514 – not found
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h08_p
    haircolor
    (one of 2)
     haircolor_human_non_h06_p
       haircolor_human_non_h10_p
        eyecolor
         eyecolor_human_non_h02_s
          complexioncomp_human_non_c20_m
            Body details
            SlotDetails
            chestchest_tight_bmf_archetype
            • + chest_tight_bmf_light_ge_a08_chest
            • + chest_tight_bmf_light_ge_a08_shld
            • Material: chest_tight_light_ge_a08repcitizen03_m
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_light_ge_a08repcitizen03_u_v02
            handhand_glove_bmf_archetype
            • Material: hand_glove_light_ge_a08repcitizen03_u
            waistwaist_belt_bmf_archetype
            • + waist_belt_bmf_light_ge_a08_front
            • Material: waist_belt_light_ge_a08repcitizen03_u
            legleg_pant_bmf_archetype
            • Material: leg_pant_light_ge_a08repcitizen03_m_v02
            bootboot_tall_bmf_archetype
            • + boot_tall_bmf_light_ge_a08_shin
            • Material: boot_tall_light_ge_a08repcitizen03_u
            All NPCs with this appearance (5)