1. PNJs
  2. location
  3. tatooine
  4. bronze
  5. republic
  6. preemptive_strike
  7. security_chief_barret
Portrait

Chef de sécurité Barret

Level 1-50 | Standard | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Char ref: chr.security_chief_barret

Starts conversation: cnv.location.tatooine.bronze.republic.preemptive_strike.security_chief_barret

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_zabrakrep_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakrep_bmn_non_a06
  • Material: hair_zabrak_non_a06_v01_u
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_non_h27_p
    haircolor
     haircolor_human_non_h04_p
      eyecolor
       eyecolor_zabrak_non_h01_s
        complexioncomp_zabrak_non_c29_m
          facepainttattoo_zabrak_non_good02_u
            ageage_non_non_old01_m
              Body details
              SlotDetails
              chestchest_baggy_bmn_archetype
              • + chest_baggy_bmn_heavy_ge_a16_plate
              • Material: chest_baggy_heavy_ge_a16military06_m
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_heavy_ge_a16military06_u_v02
              handhand_gauntlet_bmn_archetype
              • + hand_gauntlet_bmn_heavy_ge_a16_forearm
              • Material: hand_gauntlet_heavy_ge_a16military06_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_heavy_ge_a16_front
              • + waist_belt_bmn_heavy_ge_a16_back
              • Material: waist_belt_heavy_ge_a16military06_u
              legleg_pant_bmn_archetype
              • Material: leg_pant_heavy_ge_a16military06_m_v02
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_heavy_ge_a16_shin
              • Material: boot_tall_heavy_ge_a16military06_u