1. PNJs
  2. location
  3. belsavis
  4. mob
  5. humanoid
  6. republic
  7. prison_crackshot
Portrait

As du tir de prison

Level 50 | Standard | Maître duelliste


Attributs

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Déchargement

Tire rapidement avec les deux lasers pendant 3 secondes.

FQN: abl.​npc.​ability.​pistol.​unload

Déchargement
10scanalisation de 3s30 m1000100%

Grenade thermique

Lance une grenade thermique sur votre cible, qui lui inflige de lourds dégâts, ainsi qu'aux cibles voisines.

FQN: abl.​npc.​ability.​tech.​thermal_grenade

Grenade thermique
15sinstantané30 m990100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a02
  • Material: head_human_bms_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a04
  • Material: head_human_bms_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1156768 – not found
  • Material: facehair_human_non_a05_v01_m
[no archetype]
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1143434 – not found
  • + 1143435 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 4)
 skincolor_human_non_h13_p
     skincolor_human_non_h14_p
       skincolor_human_non_h15_p
         skincolor_human_non_h16_p
          haircolor
          (one of 2)
           haircolor_human_non_h06_p
             haircolor_human_non_h10_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 4)
                comp_human_non_c29_m
                  comp_human_non_c20_m
                    comp_human_non_c05_m
                      comp_human_non_c04_m
                        age
                        (one of 2)
                        age_non_non_none_u
                          age_non_non_mid01_m
                            Body details
                            SlotDetails
                            chestchest_baggy_bms_archetype
                            • + chest_baggy_bms_heavy_ge_a16_loin
                            • + chest_baggy_bms_heavy_ge_a16_plate
                            • + chest_baggy_bms_heavy_ge_a16_back
                            • Material: chest_baggy_heavy_ge_a16military09_m
                            bracerbracer_short_bms_archetype
                            • Material: bracer_short_heavy_ge_a16military09_u_v02
                            handhand_gauntlet_bms_archetype
                            • + hand_gauntlet_bms_heavy_ge_a16_forearm
                            • Material: hand_gauntlet_heavy_ge_a16military09_u
                            waistwaist_belt_bms_archetype
                            • + waist_belt_bms_heavy_ge_a16_front
                            • + waist_belt_bms_heavy_ge_a16_back
                            • Material: waist_belt_heavy_ge_a16military09_u
                            legleg_pant_bms_archetype
                            • Material: leg_pant_heavy_ge_a16military09_m_v02
                            bootboot_tall_bms_archetype
                            • + boot_tall_bms_heavy_ge_a16_shin
                            • Material: boot_tall_heavy_ge_a16military09_u
                            All NPCs with this appearance (6)