1. PNJs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. corporate
  7. czerka_lookout
Portrait

Guetteuse de Czerka

Level 47-48 | Weak | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bfn_caucasian_npc01
  • Material: head_human_caucasian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_npc02
  • Material: head_human_caucasian_npc02_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bfn_non_a02
  • + hair_human_bfn_non_a02_bangs
  • Material: hair_human_non_a02_v01_f
hair_human_bfn_non_a08_base
  • + hair_human_bfn_non_a08_backspikes
  • Material: hair_human_bf_non_a08_v01_f
hair_human_bfn_non_a12
  • + hair_human_bfn_non_a12_wrap
  • Material: hair_human_non_a12_v01_f
skincolor
(one of 3)
 skincolor_human_non_h27_p
     skincolor_human_non_h26_p
       skincolor_human_non_h30_p
        haircolor
        (one of 3)
         haircolor_human_non_h01_p
           haircolor_human_non_h06_p
             haircolor_human_non_h03_p
              eyecolor
               eyecolor_human_non_h04_s
                complexioncomp_human_non_eyebrow04_f
                  facepaintmakeup_human_non_c20_f
                    ageage_non_non_mid01_f
                      Body details
                      SlotDetails
                      chestchest_tight_bfn_archetype
                      • Material: chest_tight_med_ge_a14military02_f
                      bracerbracer_short_bfn_archetype
                      • Material: bracer_short_med_ge_a14military02_u_v02
                      handhand_naked_bfn_archetype
                      • Material: hand_naked_caucasian_young_a01c01_bfn
                      • Skin slot 0: hand_naked_caucasian_young_a01c01_bfn
                      • Skin color is hued into slot: 0
                      legleg_pant_bfn_archetype
                      • Material: leg_pant_med_ge_a14military02_f_v01
                      bootboot_tall_bfn_archetype
                      • Material: boot_tall_med_ge_a14military02_u