1. PNJs
  2. location
  3. open_worlds
  4. class
  5. bounty_hunter
  6. chapter_3
  7. number_one_with_a_bullet
  8. scared_advisor_cin1
Portrait

[scared_advisor_cin1]

Level 48-50 | Standard | Mêlée


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_npc01
  • Material: head_human_bmn_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a06
  • Material: hair_human_non_a06_v02_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 4)
[no archetype]
  • + 1006659 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1143519 – not found
  • + 1143550 – not found
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 3)
 skincolor_human_non_h01_p
     skincolor_human_non_h08_p
       skincolor_human_non_h04_p
        haircolor
        (one of 3)
         haircolor_human_non_h06_p
           haircolor_human_non_h10_p
             haircolor_human_non_h14_p
              eyecolor
               eyecolor_human_non_h02_s
                complexioncomp_human_non_c20_m
                  ageage_non_non_mid01_m
                    Body details
                    SlotDetails
                    chestchest_trenchtight_bmn_archetype
                    • + chest_trenchtight_bmn_light_ge_a25_collar
                    • + chest_trenchtight_bmn_light_ge_a25_bandoleer
                    • + chest_trenchtight_bmn_light_ge_a25_shld
                    • Material: chest_trenchtight_light_ge_a25formalmale01_m
                    bracerbracer_short_bmn_archetype
                    • Material: bracer_short_light_ge_a25formalmale01_u_v01
                    handhand_glove_bmn_archetype
                    • + hand_glove_bmn_light_ge_a25_wrist
                    • Material: hand_glove_light_ge_a25formalmale01_u
                    waistwaist_belt_bmn_archetype
                    • + waist_belt_bmn_light_ge_a25_front
                    • Material: waist_belt_light_ge_a25formalmale01_u
                    legleg_pant_bmn_archetype
                    • Material: leg_pant_light_ge_a25formalmale01_m_v02
                    bootboot_tall_bmn_archetype
                    • + boot_tall_bmn_light_ge_a25_shin
                    • Material: boot_tall_light_ge_a25formalmale01_u
                    All NPCs with this appearance (2)