1. PNJs
  2. location
  3. belsavis
  4. class
  5. bounty_hunter
  6. a_flicker_of_hope
  7. security_center_technician
Portrait

Technicien du centre de sécurité

Level 39-41 | Weak | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_caucasian_npc03
  • Material: head_human_bmn_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a05
  • Material: head_human_bmn_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc04
  • Material: head_human_bmn_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
skincolor
(one of 3)
 skincolor_human_non_h26_p
     skincolor_human_non_h31_p
       skincolor_human_non_h34_p
        haircolor
        (one of 3)
         haircolor_human_non_h06_p
           haircolor_human_non_h10_p
             haircolor_human_non_h11_p
              eyecolor
              (one of 3)
               eyecolor_human_non_h02_s
                 eyecolor_human_non_h03_s
                   eyecolor_human_non_h04_s
                    complexion
                    (one of 3)
                    comp_human_non_c19_m
                      comp_human_non_c25_m
                        comp_human_non_c06_m
                          Body details
                          SlotDetails
                          chestchest_tight_bmn_archetype
                          • Material: chest_tight_light_ge_a33hacker04_m
                          handhand_gauntlet_bmn_archetype
                          • Material: hand_gauntlet_light_ge_a33hacker04_u
                          waistwaist_belt_bmn_archetype
                          • + waist_belt_bmn_light_ge_a33_back
                          • + waist_belt_bmn_light_ge_a33_front
                          • Material: waist_belt_light_ge_a33hacker04_u
                          legleg_pant_bmn_archetype
                          • Material: leg_pant_light_ge_a33hacker04_m_v02
                          bootboot_tall_bmn_archetype
                          • Material: boot_tall_light_ge_a33hacker04_u