1. PNJs
  2. location
  3. hoth
  4. mob
  5. humanoid
  6. republic
  7. tauntaun_caretaker
Portrait

Dresseur de tauntauns

Level 37-38 | Standard | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bma_african_a01
  • Material: head_human_bma_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_npc01
  • Material: head_human_bma_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a03
  • Material: head_human_bma_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bma_non_a03
  • + hair_human_bma_non_a03_stripes
  • + hair_human_bma_non_a03_sides
  • Material: hair_human_non_a03_v01_m
hair_human_bma_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bma_non_a01
  • Material: hair_human_non_a01_v01_m
skincolor
(one of 4)
 skincolor_human_non_h03_p
     skincolor_human_non_h05_p
       skincolor_human_non_h08_p
         skincolor_human_non_h01_p
          haircolor
          (one of 3)
           haircolor_human_non_h10_p
             haircolor_human_non_h06_p
               haircolor_human_non_h14_p
                eyecolor
                 eyecolor_human_non_h02_s
                  complexion
                  (one of 3)
                  comp_human_non_c25_m
                    comp_human_non_c20_m
                      comp_human_non_c28_m
                        Body details
                        SlotDetails
                        chestchest_tight_bma_archetype
                        • Material: chest_tight_med_ge_a01repsoldier02_m
                        bracerbracer_short_bma_archetype
                        • Material: bracer_short_med_ge_a01repsoldier02_u_v01
                        handhand_gauntlet_bma_archetype
                        • + hand_gauntlet_bma_med_tr_a01_front
                        • Material: hand_gauntlet_med_ge_a01repsoldier02_u
                        waistwaist_belt_bma_archetype
                        • + waist_belt_bma_med_tr_a01_front
                        • + waist_belt_bma_med_tr_a01_back
                        • Material: waist_belt_med_ge_a01repsoldier02_u
                        legleg_pant_bma_archetype
                        • Material: leg_pant_med_ge_a01repsoldier02_m_v01
                        bootboot_tall_bma_archetype
                        • Material: boot_tall_med_ge_a01repsoldier02_u