1. PNJs
  2. location
  3. flashpoint
  4. imperial
  5. lobby
  6. fleet
  7. flavor
  8. sith_warrior
Portrait

Guerrier Sith

Level 50 | Strong | Mêlée


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_bloodsith_bms_non_a10
  • Material: head_bloodsith_bms_non_a10c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bms_non_a09
  • Material: head_bloodsith_bms_non_a09c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a13
  • Material: hair_human_non_a13_v01_m
hair_human_bms_non_a05
  • + hair_human_bms_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
facehair_bloodsith_bms_non_a03
  • Material: facehair_bloodsith_non_a03_v01_m
facehair_bloodsith_bms_non_a04
  • Material: facehair_bloodsith_non_a04_v01_m
facehair_bloodsith_bms_non_a01
  • Material: facehair_bloodsith_non_a01_v01_m
skincolor
(one of 3)
 skincolor_sith_non_h04_p
     skincolor_sith_non_h05_p
       skincolor_sith_non_h03_p
        haircolor
        (one of 2)
         haircolor_sith_non_h02_p
           haircolor_sith_non_h05_p
            eyecolor
            (one of 3)
             eyecolor_sith_non_h04_s
               eyecolor_sith_non_h03_s
                 eyecolor_sith_non_h01_s
                  complexioncomp_sith_non_c05_u
                    ageage_bloodsith_non_old01_m
                      Body details
                      SlotDetails
                      chest
                      (one of 3)
                      chest_armor01_bms_archetype
                      • + chest_armor01_bms_heavy_sw_a07_shld
                      • + chest_armor01_bms_heavy_sw_a07_hooddown
                      • + chest_armor01_bms_heavy_sw_a07_chest
                      • Material: chest_armor01_heavy_sw_a07c04_m
                      chest_armor01_bms_archetype
                      • + chest_armor01_bms_heavy_sw_a07_chest
                      • + chest_armor01_bms_heavy_sw_a07_hoodup
                      • Material: chest_armor01_heavy_sw_a07c01_m
                      chest_baggy_bms_archetype
                      • + chest_baggy_bms_heavy_ge_a16_loin
                      • + chest_baggy_bms_heavy_ge_a16_back
                      • Material: chest_baggy_heavy_ge_a16military05_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_heavy_sw_a07c04_u_v01
                      handhand_glove_bms_archetype
                      • + hand_glove_bms_heavy_sw_a07_forearm
                      • Material: hand_glove_heavy_sw_a07c04_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_heavy_sw_a07_back
                      • + waist_belt_bms_heavy_sw_a07_front
                      • Material: waist_belt_heavy_sw_a07c04_u
                      legleg_armor02_bms_archetype
                      • Material: leg_armor02_heavy_sw_a07c04_m_v01
                      boot
                      (one of 2)
                      boot_tall_bms_archetype
                      • + boot_tall_bms_heavy_sw_a07_shin
                      • Material: boot_tall_heavy_sw_a07c04_u
                      boot_tall_bms_archetype
                      • Material: boot_tall_heavy_sw_a07c03_u