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  10. general_edikar
  11. general_edikar
Portrait

Général Edikar <Vétéran de guerre impérial>

Level 50 | Champion | Boss


Attributs

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m00100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m002%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m004%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m00100%

Tirs auto

Fusil ou canon requis. Munitions et pouvoir de rechargement requis.

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​full_auto_ammo

Tirs auto
19scanalisation de 4s30 m125100%

Avalanche de tirs

Tire plusieurs salves sur la zone. Toutes les cibles qui s'y trouvent subissent des dégâts.

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​hard.​cone_fire

Avalanche de tirs
15scanalisation de 5s20 m120100%

Grenade thermique

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​hard.​thermal_grenade

Grenade thermique
15sinstantané30 m120100%

[cone_dummy]

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​cone_dummy

[cone_dummy]
30sinstantané70 m115100%

Attaque à distance

Série de tirs à distance pour PNJ.

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​hard.​flurry

Attaque à distance
1.5sinstantané30 m110100%

Rechargement

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​summon_adds_tune_weapon

Rechargement
40sinstantané70 m2100100%

[flurry_blocker]

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​flurry_blocker

[flurry_blocker]
noneinstantanéany299100%

Interaction

Char ref: chr.general_edikar

Loot information

Loot package: 17194119495610216102, 1519055067425086355, 16809296814421021438, 5716446742446699584, 13978818759485537071

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_african_a03
  • Material: head_human_bmf_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmf_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h04_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c21_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_tight_bmf_archetype
            • + chest_tight_bmf_med_ge_a10_shld
            • + chest_tight_bmf_med_ge_a10_chest
            • + chest_tight_bmf_med_ge_a10_collar
            • Material: chest_tight_med_ge_a10impofficer02_m
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_med_ge_a10impofficer02_u_v01
            handhand_glove_bmf_archetype
            • + hand_glove_bmf_med_ge_a10_wrist
            • Material: hand_glove_med_ge_a10impofficer02_u
            waistwaist_belt_bmf_archetype
            • + waist_belt_bmf_med_ge_a10_front
            • + waist_belt_bmf_med_ge_a10_back
            • Material: waist_belt_med_ge_a10impofficer02_u
            legleg_pant_bmf_archetype
            • Material: leg_pant_med_ge_a10impofficer02_m_v02
            bootboot_tall_bmf_archetype
            • Material: boot_tall_med_ge_a10impofficer02_u
            All NPCs with this appearance (2)