1. PNJs
  2. event
  3. rakghoul
  4. tunnels
  5. mob
  6. corellia
  7. infected_corsec_gunner
Portrait

Canonnier de la CorSec infecté

Level 1-80 | Strong | Avant-garde


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque infectée

FQN: abl.​event.​rakghoul.​infected_attack

Attaque infectée
5sincantation de 1s4 m100100%

Bouclier réactif

Bouclier d'atténuation des dégâts qui empêche 10 % des dégâts imminents pendant 12 secondes.

FQN: abl.​npc.​ability.​tech.​reactive_shield

Bouclier réactif
60sinstantanéany1100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a01
  • Material: head_human_bmf_infected_a02c01
  • Eye material: eye_human_infected_npc01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmf_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmf_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bmf_non_a13
  • + hair_human_bmf_non_a13_ponytail
  • Material: hair_human_non_a13_v01_m
facehair
(one of 3)
[empty]
[empty]
[empty]
skincolor
(one of 3)
 skincolor_human_non_h02_p
     skincolor_human_non_h04_p
       skincolor_human_non_h06_p
        haircolor
        (one of 2)
         haircolor_human_non_h06_p
           haircolor_human_non_h04_p
            eyecolor
             eyecolor_human_non_h03_s
              complexion
              (one of 2)
              comp_human_non_c07_m
                comp_human_non_c20_m
                  ageage_non_non_mid01_m
                    Body details
                    SlotDetails
                    chestchest_tight_bmf_archetype
                    • + chest_tight_bmf_med_ge_a14_collar
                    • + chest_tight_bmf_med_ge_a14_chest
                    • + chest_tight_bmf_med_ge_a14_arm
                    • Material: chest_tight_med_ge_a14military07_m
                    bracerbracer_short_bmf_archetype
                    • Material: bracer_short_med_ge_a14military07_u_v01
                    handhand_gauntlet_bmf_archetype
                    • + hand_gauntlet_bmf_med_ge_a14_pouch
                    • Material: hand_gauntlet_med_ge_a14military07_u
                    waistwaist_belt_bmf_archetype
                    • + waist_belt_bmf_med_ge_a14_front
                    • + waist_belt_bmf_med_ge_a14_back
                    • + waist_belt_bmf_med_ge_a14_sling
                    • Material: waist_belt_med_ge_a14military07_u
                    legleg_pant_bmf_archetype
                    • Material: leg_pant_med_ge_a14military07_m_v01
                    bootboot_tall_bmf_archetype
                    • + boot_tall_bmf_med_ge_a14_cuff
                    • Material: boot_tall_med_ge_a14military07_u