1. PNJs
  2. location
  3. flashpoint
  4. republic
  5. lobby
  6. endgame
  7. flavor
  8. republic_security_guard_female_v02
Portrait

Soldat

Level 50 | Standard | Mêlée


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bma_caucasian_a01
  • Material: head_human_bma_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a06
  • Material: head_human_bma_caucasian_a06c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
face
(one of 2)
face_gehelmet09_bma_archetype
  • + face_gehelmet09_bma_med_ge_a01_visor
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
face_gehelmet09_bma_archetype
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
skincolor
(one of 2)
 skincolor_human_non_h27_p
     skincolor_human_non_h32_p
      haircolor
       haircolor_human_non_h11_p
        eyecolor
        (one of 2)
         eyecolor_human_non_h02_s
           eyecolor_human_non_h03_s
            complexion
            (one of 2)
            comp_human_non_c07_m
              comp_human_non_c14_m
                Body details
                SlotDetails
                chestchest_tight_bma_archetype
                • + chest_tight_bma_med_tr_a01_collar
                • + chest_tight_bma_med_tr_a01_pocket
                • Material: chest_tight_med_ge_a01repsoldier02_m
                bracerbracer_short_bma_archetype
                • Material: bracer_short_med_ge_a01repsoldier02_u_v01
                handhand_gauntlet_bma_archetype
                • + hand_gauntlet_bma_med_tr_a01_front
                • Material: hand_gauntlet_med_ge_a01repsoldier02_u
                legleg_pant_bma_archetype
                • Material: leg_pant_med_ge_a01repsoldier02_m_v01
                bootboot_tall_bma_archetype
                • + boot_tall_bma_med_tr_a01_shin
                • Material: boot_tall_med_ge_a01repsoldier02_u
                All NPCs with this appearance (2)