1. PNJs
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. difficulty_1
  8. boss
  9. warlords
  10. adds
  11. add_human
Portrait

Lieutenant du cartel

Level 55 | Champion | Soldat du cartel


Attributs

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tirs auto

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​adds.​human.​full_auto

Tirs auto
15scanalisation de 5s80 m50100%

Attaque à distance

Série de tirs à distance pour PNJ.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​adds.​human.​flurry

Attaque à distance
noneinstantané60 m10100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a14_main
  • Material: hair_human_non_a14_v01_m
skincolor
 skincolor_human_non_h06_p
    Body details
    SlotDetails
    chestchest_trencharmor_bmn_archetype
    • + chest_trencharmor_bmn_heavy_tr_tier_a01_backpack
    • + chest_trencharmor_bmn_heavy_tr_tier_a01_front
    • Material: chest_trencharmor_heavy_tr_tier_a01c01_u
    handhand_glove_bmn_archetype
    • + hand_glove_bmn_heavy_tr_a08_forearm
    • Material: hand_glove_heavy_tr_a08c01_u
    waistwaist_belt_bmn_archetype
    • + waist_belt_bmn_heavy_tr_a04_front
    • + waist_belt_bmn_heavy_tr_a04_back
    • Material: waist_belt_heavy_tr_a04c02_u
    legleg_armor02_bmn_archetype
    • Material: leg_armor02_heavy_tr_a04c02_m_v01
    bootboot_tall_bmn_archetype
    • + boot_tall_bmn_heavy_ge_a18_shin
    • Material: boot_tall_heavy_ge_a18mercenary05_u