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  3. open_worlds
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  5. smuggler
  6. chapter_3
  7. the_butcher
  8. legionnaire_chief
Portrait

Technicien lourd

Level 45-47 | Strong | Commandant


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Bouclier d'énergie

FQN: abl.​npc.​ability.​tech.​energy_shield

Bouclier d'énergie
1m 30sinstantanéany10070%

Coordination

FQN: abl.​npc.​ability.​buff.​coordination

Coordination
15sinstantané15 m50100%

Bombardement orbital

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Bombardement orbital
20sincantation de 3s30 m50100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_geheadband01_bms_archetype
  • + face_geheadband01_bms_heavy_ge_a18_eye
  • Material: face_geheadband01_heavy_ge_a18mercenary04_u
hair
(one of 3)
hair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bms_non_a03
  • + hair_human_bms_non_a03_stripes
  • + hair_human_bms_non_a03_sides
  • Material: hair_human_non_a03_v01_m
hair_human_bms_non_a18
  • Material: hair_human_non_a18_v01_m
skincolor
(one of 2)
 skincolor_human_non_h25_p
     skincolor_human_non_h30_p
      haircolor
      (one of 3)
       haircolor_human_non_h04_p
         haircolor_human_non_h06_p
           haircolor_human_non_h05_p
            eyecolor
             eyecolor_human_non_h02_s
              complexioncomp_human_non_c16_m
                Body details
                SlotDetails
                chestchest_baggy_bms_archetype
                • + chest_baggy_bms_heavy_ge_a18_shld
                • + chest_baggy_bms_heavy_ge_a18_chest
                • + chest_baggy_bms_heavy_ge_a18_back
                • Material: chest_baggy_heavy_ge_a18mercenary04_m
                bracerbracer_short_bms_archetype
                • Material: bracer_short_heavy_ge_a18mercenary04_u_v02
                handhand_gauntlet_bms_archetype
                • + hand_gauntlet_bms_heavy_ge_a18_forearm
                • Material: hand_gauntlet_heavy_ge_a18mercenary04_u
                waistwaist_belt_bms_archetype
                • + waist_belt_bms_heavy_ge_a18_front
                • + waist_belt_bms_heavy_ge_a18_back
                • Material: waist_belt_heavy_ge_a18mercenary04_u
                legleg_pant_bms_archetype
                • Material: leg_pant_heavy_ge_a18mercenary04_m_v02
                bootboot_tall_bms_archetype
                • + boot_tall_bms_heavy_ge_a18_shin
                • Material: boot_tall_heavy_ge_a18mercenary04_u