1. PNJs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. corporate
  7. czerka_security_chief
Portrait

Chef de la sécurité de Czerka

Level 47-48 | Strong | Incinérateur


Attributs

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Lance-flammes

FQN: abl.​npc.​ability.​tech.​bh_flame_thrower

Lance-flammes
15scanalisation de 4s10 m0100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bms_non_a18
  • Material: hair_human_non_a18_v01_m
facehair
(one of 4)
[no archetype]
  • + facehair_human_bms_caucasian_a04_chops
  • + facehair_human_bms_caucasian_a04_goatee
  • + facehair_human_bms_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_sm_cyber02_front
  • Material: facehair_human_non_sm_cyber02_u
[no archetype]
  • + facehair_human_bms_caucasian_sm_cyber04_top
  • + facehair_human_bms_caucasian_sm_cyber04_bottom
  • Material: facehair_human_non_sm_cyber04_u
[no archetype]
  • + facehair_human_bms_caucasian_sw_cyber03_side01
  • Material: facehair_human_non_sw_cyber03_u
skincolor
(one of 3)
 skincolor_human_non_h30_p
     skincolor_human_non_h32_p
       skincolor_human_non_h36_p
        haircolor
        (one of 3)
         haircolor_human_non_h06_p
           haircolor_human_non_h03_p
             haircolor_human_non_h04_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 2)
                comp_human_non_c07_m
                  comp_human_non_c20_m
                    Body details
                    SlotDetails
                    chestchest_tight_bms_archetype
                    • + chest_tight_bms_med_ge_a14_collar
                    • + chest_tight_bms_med_ge_a14_chest
                    • + chest_tight_bms_med_ge_a14_arm
                    • Material: chest_tight_med_ge_a14military02_m
                    bracerbracer_short_bms_archetype
                    • Material: bracer_short_med_ge_a14military02_u_v02
                    handhand_gauntlet_bms_archetype
                    • + hand_gauntlet_bms_med_ge_a14_pouch
                    • Material: hand_gauntlet_med_ge_a14military02_u
                    waistwaist_belt_bms_archetype
                    • + waist_belt_bms_med_ge_a14_front
                    • + waist_belt_bms_med_ge_a14_back
                    • + waist_belt_bms_med_ge_a14_sling
                    • Material: waist_belt_med_ge_a14military02_u
                    legleg_pant_bms_archetype
                    • Material: leg_pant_med_ge_a14military02_m_v01
                    bootboot_tall_bms_archetype
                    • + boot_tall_bms_med_ge_a14_cuff
                    • Material: boot_tall_med_ge_a14military02_u
                    All NPCs with this appearance (2)