1. PNJs
  2. location
  3. belsavis
  4. world
  5. republic
  6. riot_control
  7. rioting_prisoner
Portrait

Prisonnier émeutier

Level 41-42 | Standard | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a15_main
  • Material: hair_human_non_a15_m_v01
hair_human_bmn_non_a13
  • Material: hair_human_non_a13_v01_m
skincolor
(one of 3)
 skincolor_human_non_h32_p
     skincolor_human_non_h29_p
       skincolor_human_non_h26_p
        haircolor
        (one of 4)
         haircolor_human_non_h10_p
           haircolor_human_non_h02_p
             haircolor_human_non_h12_p
               haircolor_human_non_h15_p
                eyecolor
                 eyecolor_human_non_h02_s
                  complexion
                  (one of 3)
                  comp_human_non_c07_m
                    comp_human_non_c21_m
                      comp_human_non_c20_m
                        Body details
                        SlotDetails
                        chestchest_tight_bmn_archetype
                        • + chest_tight_bmn_med_ge_a20_hooddown
                        • + chest_tight_bmn_med_ge_a20_tunic
                        • Material: chest_tight_med_ge_a20slave02_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_med_ge_a20slave02_u_v01
                        handhand_glove_bmn_archetype
                        • + hand_glove_bmn_med_ge_a20_cuff
                        • Material: hand_glove_med_ge_a20slave02_u
                        waistwaist_belt_bmn_archetype
                        • Material: waist_belt_med_ge_a20slave02_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_med_ge_a20slave02_m_v02
                        bootboot_tall_bmn_archetype
                        • + boot_tall_bmn_med_ge_a20_straps
                        • Material: boot_tall_med_ge_a20slave02_u