1. PNJs
  2. qtr
  3. 1x1
  4. raid
  5. karaggas_palace
  6. enemy
  7. difficulty_3
  8. trash
  9. elite
  10. trash_turret
Portrait

Canonnier d'assistance

Level 50 | Champion | Tourelle prototype


Attributs

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Évaluation de la menace

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​trash.​elite.​turret.​difficulty_3.​los_blocker

Évaluation de la menace
6sinstantané50 m01100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m00100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m002%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m004%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m00100%

Souffle renversant de tourelle

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​trash.​elite.​turret.​difficulty_3.​turret_knockback

Souffle renversant de tourelle
10.5sinstantané5 m1, 2900100%

Salve laser de tourelle

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​trash.​elite.​turret.​difficulty_3.​turret_flurry

Salve laser de tourelle
noneinstantané50 m1, 25100%

Tirs auto

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​trash.​elite.​turret.​difficulty_3.​full_auto

Tirs auto
15scanalisation de 6s50 m2800100%

Interaction

Loot information

Loot package: 5826942519428544473

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc06
  • Material: head_human_bmn_caucasian_npc06
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet01_bmn_archetype
  • Material: face_gehelmet30_med_ge_a01repsoldier05_u
hairhair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sp_cyber01_ear
  • + facehair_human_bmn_caucasian_sp_cyber01_jaw
  • + facehair_human_bmn_caucasian_sp_cyber02_glasses
  • Material: facehair_human_non_sp_cyber01_u
skincolor
 skincolor_human_caucasian_h11_p
    eyecolor
     eyecolor_human_non_h05_s
      complexioncomp_human_non_c01_m
        Body details
        SlotDetails
        chestchest_tight_bmn_archetype
        • + chest_tight_bmn_med_ge_a14_collar
        • + chest_tight_bmn_med_ge_a14_chest
        • + chest_tight_bmn_med_ge_a14_arm
        • Material: chest_tight_med_ge_a14military04_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_med_ge_a14military04_u_v02
        handhand_gauntlet_bmn_archetype
        • + hand_gauntlet_bmn_med_ge_a14_pouch
        • Material: hand_gauntlet_med_ge_a14military04_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_ge_a14_front
        • + waist_belt_bmn_med_ge_a14_back
        • + waist_belt_bmn_med_ge_a14_sling
        • Material: waist_belt_med_ge_a14military04_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_med_ge_a14military04_m_v01
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_med_ge_a14_cuff
        • Material: boot_tall_med_ge_a14military04_u
        All NPCs with this appearance (2)