1. PNJs
  2. location
  3. balmorra_republic
  4. mob
  5. humanoid
  6. empire
  7. imperial_tacops_strategist
Portrait

Stratège des opérations tactiques impériales

Level 33-34 | Standard | Garde


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Frappe extrême

Frappe extrême qui étourdit brièvement la cible. N'étourdit pas si elle est utilisée par un PNJ standard ou faible.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Frappe extrême
30sinstantané4 m50100%

Sursaut

Attaque de sabre basique sur une seule cible. L'animation fonctionne aussi avec les bâtons.

FQN: abl.​npc.​ability.​saber.​lunge

Sursaut
6sinstantané4 m010%

Frappe protectrice

Frappe la cible et génère un buff d'armure cumulable sur l'utilisateur.

FQN: abl.​npc.​ability.​saber.​guardian_strike

Frappe protectrice
4.5sinstantané4 m050%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 16033471971331446169

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmn_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1006659 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1143517 – not found
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 5)
 skincolor_human_african_h01_p
     skincolor_human_african_h02_p
       skincolor_human_african_h03_p
         skincolor_human_african_h05_p
           skincolor_human_non_h20_p
            haircolor
            (one of 4)
             haircolor_human_non_h06_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h11_p
                   haircolor_human_non_h09_p
                    eyecolor
                    (one of 5)
                     eyecolor_human_non_h02_s
                       eyecolor_human_non_h04_s
                         eyecolor_human_non_h03_s
                           eyecolor_human_non_h05_s
                             eyecolor_human_non_h01_s
                              complexion
                              (one of 5)
                              comp_human_non_eyebrow01_m
                                comp_human_non_eyebrow02_m
                                  comp_human_non_eyebrow12_m
                                    comp_human_non_eyebrow15_m
                                      comp_human_non_c16_m
                                        Body details
                                        SlotDetails
                                        chestchest_tight_bmn_archetype
                                        • + chest_tight_bmn_med_ge_a10_collar
                                        • Material: chest_tight_med_ge_a10impofficer01_m
                                        handhand_glove_bmn_archetype
                                        • + hand_glove_bmn_med_ge_a10_wrist
                                        • Material: hand_glove_med_ge_a10impofficer01_u
                                        waistwaist_belt_bmn_archetype
                                        • + waist_belt_bmn_med_ge_a10_front
                                        • + waist_belt_bmn_med_ge_a10_back
                                        • Material: waist_belt_med_ge_a10impofficer01_u
                                        legleg_pant_bmn_archetype
                                        • Material: leg_pant_med_ge_a10impofficer01_m_v02
                                        bootboot_tall_bmn_archetype
                                        • + boot_tall_bmn_med_ge_a10_shin
                                        • Material: boot_tall_med_ge_a10impofficer01_u
                                        All NPCs with this appearance (5)