1. PNJs
  2. location
  3. taris
  4. class
  5. smuggler
  6. multi
  7. customs_officer
Portrait

Douanier

Level 16 | Standard | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
skincolor
(one of 5)
 skincolor_human_non_h26_p
     skincolor_human_non_h28_p
       skincolor_human_non_h32_p
         skincolor_human_non_h35_p
           skincolor_human_non_h30_p
            haircolor
            (one of 4)
             haircolor_human_non_h06_p
               haircolor_human_non_h02_p
                 haircolor_human_non_h05_p
                   haircolor_human_non_h11_p
                    eyecolor
                     eyecolor_human_non_h02_s
                      complexion
                      (one of 4)
                      comp_human_non_c07_m
                        comp_human_non_c22_m
                          comp_human_non_c01_m
                            comp_human_non_c02_m
                              age
                              (one of 3)
                              age_non_non_none_u
                                age_non_non_mid01_m
                                  [empty]
                                  Body details
                                  SlotDetails
                                  chestchest_baggy_bmn_archetype
                                  • + chest_baggy_bmn_med_ge_a02_collar
                                  • Material: chest_baggy_med_ge_a02repofficer01_m
                                  bracerbracer_short_bmn_archetype
                                  • Material: bracer_short_med_ge_a02repofficer01_u_v02
                                  handhand_glove_bmn_archetype
                                  • + hand_glove_bmn_med_ge_a02_cuff
                                  • Material: hand_glove_med_ge_a02repofficer01_u
                                  waistwaist_belt_bmn_archetype
                                  • Material: waist_belt_med_ge_a02repofficer01_u
                                  legleg_pant_bmn_archetype
                                  • Material: leg_pant_med_ge_a02repofficer01_m_v02
                                  bootboot_tall_bmn_archetype
                                  • Material: boot_tall_med_ge_a02repofficer01_u
                                  All NPCs with this appearance (2)