1. PNJs
  2. location
  3. coruscant
  4. mob
  5. humanoid
  6. black_sun
  7. black_sun_slasher
Portrait

Meurtrier du Soleil Noir

Level 12-13 | Standard | Protecteur


Attributs

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Bouclier d'énergie

FQN: abl.​npc.​ability.​tech.​energy_shield

Bouclier d'énergie
1m 30sinstantanéany30100%

Grappin

FQN: abl.​npc.​ability.​tech.​grapple

Grappin
36sincantation de 4s8-30 m20100%

Grenade corrosive

FQN: abl.​npc.​ability.​tech.​corrosive_grenade

Grenade corrosive
12sinstantané30 m20100%

Choc électro

FQN: abl.​npc.​ability.​tech.​electrosmash

Choc électro
30sinstantané4 m10100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 6533700322771030814

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • + 1156757 – not found
  • + 1156758 – not found
  • + 1156763 – not found
  • Material: facehair_human_non_a05_v01_m
[no archetype]
  • + 1143513 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h02_p
     skincolor_human_non_h04_p
       skincolor_human_non_h06_p
        haircolor
        (one of 2)
         haircolor_human_non_h06_p
           haircolor_human_non_h10_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 2)
              comp_human_non_c25_m
                comp_human_non_c21_m
                  Body details
                  SlotDetails
                  chestchest_baggy_bmn_archetype
                  • Material: chest_baggy_heavy_ge_a18mercenary07_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_heavy_ge_a18mercenary07_u_v02
                  handhand_gauntlet_bmn_archetype
                  • + hand_gauntlet_bmn_heavy_ge_a18_forearm
                  • Material: hand_gauntlet_heavy_ge_a18mercenary07_u
                  waistwaist_belt_bmn_archetype
                  • + waist_belt_bmn_heavy_ge_a18_front
                  • + waist_belt_bmn_heavy_ge_a18_back
                  • Material: waist_belt_heavy_ge_a18mercenary07_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_heavy_ge_a18mercenary07_m_v02
                  bootboot_tall_bmn_archetype
                  • + boot_tall_bmn_heavy_ge_a18_shin
                  • Material: boot_tall_heavy_ge_a18mercenary07_u
                  All NPCs with this appearance (5)