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  6. boss_atst_2
Portrait

[boss_atst_2]

Level 60 | Champion | Walker


Attributs

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriority

[trigger_20_health]

Pouvoir à assigner dans pkgabilitiestable. Au seuil de santé, le PNJ doit réaliser le HYD hook pour ce pourcentage de santé. Le script HYD doit être assigné sur spec SPN du PNJ.

FQN: abl.​npc.​ability.​utility.​trigger_20_health

[trigger_20_health]
50m 0sinstantané100 m0700

[change_target]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_2.​change_target

[change_target]
20sinstantané70 m0500

[setup_gravity_missile]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_2.​setup_gravity_missile

[setup_gravity_missile]
40sinstantané70 m0200

Pluie de missiles

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_2.​aoe_missile_attack

Pluie de missiles
20sinstantané100 m0190

Missile

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_2.​missile_attack

Missile
15sinstantané70 m0180

Missile d'explosion au sol

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_2.​gtaoe_missile_attack

Missile d'explosion au sol
8sinstantané70 m0170

Missiles

(Attaque standard d'AT-ST)

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_2.​flurry

Missiles
1.5sinstantané70 m0100

Bombardement de missiles

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_2.​enrage_attack

Bombardement de missiles
nonecanalisation de 5m 0s100 m21000

Interaction

Métadonnées

Appearance

3D model
Details
SlotDetails
creatureatst_atst_a02
  • Material: atst_atst_a01_v02
All NPCs with this appearance (3)