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Portrait

Commandant d'escouade impérial

Level 48-50 | Elite | Canonnier lourd


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Salve explosive

Tire une salve explosive avec le fusil, qui inflige de lourds dégâts à la cible principale, ainsi que des dégâts légers aux autres cibles dans un rayon de 5 mètres. Requiert abl.npc.ability.rifle.reload Requiert un fusil. Conçu pour humanoid.ranged.base avec un pool de munitions.

FQN: abl.​npc.​ability.​rifle.​explosive_round_ammo

Salve explosive
noneinstantané30 m5030%

Tirs auto

Tire des éclairs en continu, qui infligent de lourds dégâts en l'espace de 4 secondes. Requiert abl.npc.rifle.reload Requiert un fusil ou un canon. Requiert un pool de minutions et le pouvoir de recharge.

FQN: abl.​npc.​ability.​rifle.​full_auto_ammo

Tirs auto
9scanalisation de 4s30 m5070%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Recharge

Charge une demi-barre de munitions, de quoi lancer un pouvoir utilisant des munitions. Requiert un fusil ou un canon.

FQN: abl.​npc.​ability.​rifle.​reload

Recharge
9sincantation de 1.5sany0200%

Interaction

Loot information

Loot package: 11338780804967416408

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_asian_a02
  • Material: head_human_bms_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a04
  • Material: head_human_bms_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
facehair
(one of 3)
[no archetype]
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1143435 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h22_p
     skincolor_human_asian_h11_p
       skincolor_human_non_h13_p
        haircolor
        (one of 2)
         haircolor_human_non_h01_p
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h04_s
              complexioncomp_human_non_c16_m
                ageage_non_non_mid01_m
                  Body details
                  SlotDetails
                  chestchest_armor01_bms_archetype
                  • + chest_armor01_bms_med_ge_a11_shld
                  • + chest_armor01_bms_med_ge_a11_back
                  • + chest_armor01_bms_med_ge_a11_loin
                  • Material: chest_armor_heavy_ge_a11impheavy01_m
                  bracerbracer_short_bms_archetype
                  • Material: bracer_short_heavy_ge_a11impheavy01_u_v02
                  handhand_glove_bms_archetype
                  • + hand_glove_bms_med_ge_a11_forearm
                  • Material: hand_glove_heavy_ge_a11impheavy01_u
                  waistwaist_belt_bms_archetype
                  • + waist_belt_bms_med_ge_a11_front
                  • + waist_belt_bms_med_ge_a11_back
                  • Material: waist_belt_heavy_ge_a11impheavy01_u
                  legleg_armor02_bms_archetype
                  • Material: leg_armor02_heavy_ge_a11impheavy01_m_v02
                  bootboot_tall_bms_archetype
                  • + boot_tall_bms_med_ge_a11_shin
                  • Material: boot_tall_heavy_ge_a11impheavy01_u
                  All NPCs with this appearance (2)