1. PNJs
  2. exp
  3. seasons
  4. 01
  5. ep_07
  6. story
  7. balisk
Portrait

Balisk <Chevalier de Zakel>

Level 64-70 | Elite | Mêlée


Attributs

Passives (10)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[switch_targets]

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​tanek.​switch_targets

[switch_targets]
20sinstantané5 m999100%

Flot de Force

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​tanek.​force_wave

Flot de Force
18scanalisation de 2s10 m50100%

Saut de Force

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​tanek.​force_leap

Saut de Force
1.5sinstantané6-35 m30100%

Attaque de base

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​tanek.​special_attack

Attaque de base
3sinstantané6 m15100%

Attaque de base

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​tanek.​flurry

Attaque de base
1.25sinstantané6 m10100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Char ref: chr.balisk

Starts conversation: cnv.exp.seasons.01.ep_07.scene_10_novo

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a05
  • Material: head_human_bms_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet69_bms_archetype
    hairhair_human_bms_non_a09
    • Material: hair_human_non_a09_v01_m
    skincolor
     skincolor_human_non_h09_p
      haircolor
       haircolor_human_non_h06_p
        eyecolor
         eyecolor_human_non_h01_s
          complexioncomp_human_non_eyebrow26_m
            ageage_non_non_mid01_m
              Body details
              SlotDetails
              chestchest_tight_bms_archetype
              • + chest_tight_bms_heavy_ge_zki01_armor
              • + chest_tight_bms_heavy_ge_zki01_sleeve
              • + chest_tight_bms_heavy_ge_zki01_loin
              • + chest_tight_bms_heavy_ge_zki01_shoulder
              • Material: chest_tight_heavy_ge_zki01c01_u
              bracerbracer_short_bms_archetype
              • Material: bracer_short_heavy_ge_zki01c01_u
              handhand_glove_bms_archetype
              • + hand_glove_bms_heavy_ge_zki01_forearm
              • Material: hand_glove_heavy_ge_zki01c01_u
              waistwaist_belt_bms_archetype
              • + waist_belt_bms_heavy_ge_zki01_back
              • + waist_belt_bms_heavy_ge_zki01_front
              • Material: waist_belt_heavy_ge_zki01c01_u
              legleg_pant_bms_archetype
              • Material: leg_pant_heavy_ge_zki01c01_u
              bootboot_tall_bms_archetype
              • + boot_tall_bms_heavy_ge_zki01_cover
              • Material: boot_tall_heavy_ge_zki01c01_u
              All NPCs with this appearance (2)