1. PNJs
  2. exp
  3. 01
  4. open_worlds
  5. class
  6. jedi_knight
  7. soft_targets
  8. talravin_civilian_bmf_01
Portrait

[talravin_civilian_bmf_01]

Level 50 | Weak | Mêlée


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_african_a01
  • Material: head_human_bmf_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_human_non_h08_p
    Body details
    SlotDetails
    chestchest_tight_bmf_archetype
    • + chest_tight_bmf_med_ge_a07_shld
    • Material: chest_tight_med_ge_a07repcitizen03_m
    handhand_glove_bmf_archetype
    • + hand_gauntlet_bmf_med_ge_a07_back
    • Material: hand_gauntlet_med_ge_a07repcitizen03_u
    legleg_pant_bmf_archetype
    • Material: leg_pant_med_ge_a07repcitizen03_m_v01
    bootboot_tall_bmf_archetype
    • + boot_tall_bmf_med_ge_a07_cuff
    • Material: boot_tall_med_ge_a07repcitizen03_u