1. PNJs
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  3. nar_shaddaa
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  5. humanoid
  6. republic
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Portrait

Vigile du réseau du laboratoire Holowan

Level 30-31 | Strong | Commandant de droïdes


Attributs

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sonde plasma

Déploie un drone de plasma qui inflige des dégâts intermédiaires progressifs à tous les ennemis à proximité pendant 15 secondes. REMARQUE : équilibré si le joueur quitte la ZE après 2 cycles.

FQN: abl.​npc.​ability.​tech.​plasma_probe

Sonde plasma
12sinstantané30 m150%

Sonde d'interrogatoire

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Sonde d'interrogatoire
20sinstantané30 m1100%

Sonde de kolto

FQN: abl.​npc.​ability.​tech.​kolto_probe_self

Sonde de kolto
6sinstantanéany1100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 14519663071221045907

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmn_asian_sm_cyber01_side
  • + facehair_human_bmn_asian_sm_cyber01_top
  • Material: facehair_human_non_sm_cyber01_u
[no archetype]
  • + facehair_human_bmn_asian_sm_cyber02_stache
  • + facehair_human_bmn_asian_sm_cyber02_bottom
  • + facehair_human_bmn_asian_sm_cyber02_front
  • Material: facehair_human_non_sm_cyber02_u
[no archetype]
  • + facehair_human_bmn_asian_sm_cyber04_stache
  • + facehair_human_bmn_asian_sm_cyber04_bottom
  • + facehair_human_bmn_asian_sm_cyber04_front
  • + facehair_human_bmn_asian_sm_cyber04_top
  • Material: facehair_human_non_sm_cyber04_u
skincolor
(one of 2)
 skincolor_human_non_h24_p
     skincolor_human_non_h17_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c21_m
          Body details
          SlotDetails
          chestchest_tight_bmn_archetype
          • + chest_tight_bmn_med_ge_a14_arm
          • + chest_tight_bmn_med_ge_a14_collar
          • Material: chest_tight_med_ge_a14military02_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_med_ge_a14military02_u_v02
          handhand_gauntlet_bmn_archetype
          • + hand_gauntlet_bmn_med_ge_a14_pouch
          • Material: hand_gauntlet_med_ge_a14military02_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_ge_a14_front
          • + waist_belt_bmn_med_ge_a14_back
          • + waist_belt_bmn_med_ge_a14_sling
          • Material: waist_belt_med_ge_a14military02_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_med_ge_a14military02_m_v01
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_med_ge_a14_cuff
          • Material: boot_tall_med_ge_a14military02_u