1. PNJs
  2. location
  3. ord_mantell
  4. mob
  5. humanoid
  6. oradam_militia
Portrait

Soldat Mantellien

Level 7 | Strong | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet23_bmn_archetype
  • + face_gehelmet23_bmn_med_ge_a01_goggles
  • Material: face_gehelmet23_med_ge_a01repsoldier04_u
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h30_p
       skincolor_human_non_h33_p
         skincolor_human_non_h34_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 2)
            comp_human_non_c16_m
              comp_human_non_c25_m
                Body details
                SlotDetails
                chestchest_tight_bmn_archetype
                • + chest_tight_bmn_med_tr_a01_collar
                • + chest_tight_bmn_med_tr_a01_pocket
                • + 1001418 – not found
                • Material: chest_tight_med_ge_a01repsoldier05_m
                bracerbracer_short_bmn_archetype
                • Material: bracer_short_med_ge_a01repsoldier05_u_v02
                handhand_gauntlet_bmn_archetype
                • + hand_gauntlet_bmn_med_tr_a01_front
                • Material: hand_gauntlet_med_ge_a01repsoldier05_u
                waistwaist_belt_bmn_archetype
                • + waist_belt_bmn_med_tr_a01_front
                • Material: waist_belt_med_ge_a01repsoldier05_u
                legleg_pant_bmn_archetype
                • Material: leg_pant_med_ge_a01repsoldier04_m_v02
                bootboot_tall_bmn_archetype
                • + boot_tall_bmn_med_tr_a01_shin
                • Material: boot_tall_med_ge_a01repsoldier05_u
                3D model
                Facial details
                SlotDetails
                headhead_human_bms_caucasian_a04
                • Material: head_zabrakrep_bms_caucasian_a04c01
                • Eye material: eye_human_non_a01_c01
                • Skin color is hued into slot: 0
                hair
                (one of 2)
                hair_zabrakrep_bms_non_a01_base
                • + hair_zabrakrep_bms_non_a01_side
                • Material: hair_zabrakrep_caucasian_a01_v01
                • Skin slot 1: horn_zabrakrep_non_a01_v01
                • Skin color is hued into slot: 1
                hair_zabrakrep_bms_non_a09
                • Material: hair_zabrak_non_a09_v01_m
                • Skin slot 1: horn_zabrakrep_non_a01_v01
                • Skin color is hued into slot: 1
                skincolor[empty]
                haircolor
                 haircolor_human_non_h02_p
                  eyecolor
                   eyecolor_zabrak_non_h02_s
                    complexioncomp_zabrak_non_c05_m
                      facepaint
                      (one of 2)
                      tattoo_zabrak_non_good02_u
                        tattoo_zabrak_non_good04_u
                          Body details
                          SlotDetails
                          chestchest_tight_bms_archetype
                          • + chest_tight_bms_med_tr_a01_collar
                          • + chest_tight_bms_med_tr_a01_pocket
                          • + 1001418 – not found
                          • Material: chest_tight_med_ge_a01repsoldier05_m
                          bracerbracer_short_bms_archetype
                          • Material: bracer_short_med_ge_a01repsoldier05_u_v02
                          handhand_gauntlet_bms_archetype
                          • + hand_gauntlet_bms_med_tr_a01_front
                          • Material: hand_gauntlet_med_ge_a01repsoldier05_u
                          waistwaist_belt_bms_archetype
                          • + waist_belt_bms_med_tr_a01_front
                          • Material: waist_belt_med_ge_a01repsoldier05_u
                          legleg_pant_bms_archetype
                          • Material: leg_pant_med_ge_a01repsoldier04_m_v02
                          bootboot_tall_bms_archetype
                          • + boot_tall_bms_med_tr_a01_shin
                          • Material: boot_tall_med_ge_a01repsoldier05_u
                          All NPCs with this appearance (2)