1. PNJs
  2. location
  3. open_worlds
  4. class
  5. smuggler
  6. chapter_1
  7. bait
  8. assassin_2
Portrait

Assassin

Level 30-32 | Standard | Pistolier


Attributs

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Coup de pied

Donne un coup bas à la cible, qui inflige des dégâts cinétiques.

FQN: abl.​npc.​ability.​unarmed.​dirty_kick_nostun

Coup de pied
12sinstantané4 m0100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Tirs en salves

Salve de tirs de votre blaster.

FQN: abl.​npc.​ability.​pistol.​flurry_of_bolts

Tirs en salves
4.5sinstantané30 m0100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a07
  • Material: head_human_bmn_caucasian_a07c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_stripes
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a04
  • + hair_human_bmn_non_a04_length
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
skincolor
(one of 4)
 skincolor_human_non_h15_p
     skincolor_human_non_h14_p
       skincolor_human_non_h11_p
         skincolor_human_non_h18_p
          haircolor
          (one of 4)
           haircolor_human_non_h04_p
             haircolor_human_non_h05_p
               haircolor_human_non_h06_p
                 haircolor_human_non_h03_p
                  eyecolor
                  (one of 4)
                   eyecolor_human_non_h03_s
                     eyecolor_human_non_h02_s
                       eyecolor_human_non_h01_s
                         eyecolor_human_non_h04_s
                          complexion
                          (one of 4)
                          comp_human_non_c01_m
                            comp_human_non_eyebrow04_m
                              comp_human_non_eyebrow08_m
                                comp_human_non_eyebrow12_m
                                  Body details
                                  SlotDetails
                                  chestchest_baggy_bmn_archetype
                                  • + chest_baggy_bmn_heavy_ge_a18_chest
                                  • Material: chest_baggy_heavy_ge_a18mercenary05_m
                                  bracerbracer_short_bmn_archetype
                                  • Material: bracer_short_heavy_ge_a18mercenary05_u_v02
                                  handhand_gauntlet_bmn_archetype
                                  • Material: hand_gauntlet_heavy_ge_a18mercenary05_u
                                  waistwaist_belt_bmn_archetype
                                  • + waist_belt_bmn_heavy_ge_a18_front
                                  • + waist_belt_bmn_heavy_ge_a18_back
                                  • Material: waist_belt_heavy_ge_a18mercenary05_u
                                  legleg_pant_bmn_archetype
                                  • Material: leg_pant_heavy_ge_a18mercenary05_m_v02
                                  bootboot_tall_bmn_archetype
                                  • Material: boot_tall_heavy_ge_a18mercenary04_u
                                  All NPCs with this appearance (2)