1. PNJs
  2. location
  3. corellia
  4. world_arc
  5. imperial
  6. axial_assault
  7. master_corin_tok
Portrait

Maître Corin Tok

Level 49 | Elite | Gardien Jedi


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Appel protecteur

Réduit de 20 % les dégâts subis par l'utilisateur pendant 9 secondes. Remarque : pouvoir équilibré pour les PNJ utilisateurs.

FQN: abl.​npc.​ability.​force.​warding_call

Appel protecteur
2m 0sinstantanéany150100%

Forme Soresu

FQN: abl.​npc.​ability.​saber.​soresu_form_jedi

Forme Soresu
60sinstantanéany100100%

Frappe fatale

FQN: abl.​npc.​ability.​saber.​sundering_strike

Frappe fatale
4.5sinstantané4 m50100%

Champ de balayage

FQN: abl.​npc.​ability.​force.​force_sweep_gtaoe

Champ de balayage
12sinstantané4 m35100%

[blade_storm]

FQN: abl.​npc.​ability.​force.​blade_storm

[blade_storm]
12sinstantané15 m25100%

Stase experte

Version instantanée et faible de la stase de Force. REMARQUE - Équilibré pour les PNJ utilisateurs à cause de la durée de l'étourdissement.

FQN: abl.​npc.​ability.​force.​force_stasis_instant

Stase experte
60sinstantané15 m10100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Char ref: chr.master_corin_tok

Starts conversation: cnv.location.corellia.world.imperial.industrial_collapse.master_corin_tok

Loot information

Loot package: 13416625673570628860

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a04
  • Material: head_zabrakrep_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakrep_bms_non_a08
  • + hair_zabrakrep_bms_non_a08_attach
  • Material: hair_zabrak_non_a08_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_zabrak_non_h01_p
    haircolor
     haircolor_human_non_h15_p
      eyecolor
       eyecolor_zabrak_non_h04_s
        complexioncomp_zabrak_non_c21_m
          facepainttattoo_zabrak_non_good01_u
            ageage_non_non_mid01_m
              Body details
              SlotDetails
              chestchest_tight_bms_archetype
              • + chest_tight_bms_heavy_jk_a11_collar
              • + chest_tight_bms_heavy_jk_a11_back
              • + chest_tight_bms_heavy_jk_a11_shld
              • Material: chest_tight_heavy_jk_a11c03_m
              bracerbracer_tall_bms_archetype
              • Material: bracer_short_heavy_jk_a11c03_u_v01
              handhand_gauntlet_bms_archetype
              • + hand_gauntlet_bms_heavy_jk_a11_back
              • Material: hand_gauntlet_heavy_jk_a11c03_u
              waistwaist_belt_bms_archetype
              • + waist_belt_bms_heavy_jk_a11_front
              • + waist_belt_bms_heavy_jk_a11_back
              • Material: waist_belt_heavy_jk_a11c03_u
              legleg_pant_bms_archetype
              • Material: leg_pant_heavy_jk_a11c03_m_v01
              bootboot_thigh_bms_archetype
              • + boot_thigh_bms_heavy_jk_a11_knee
              • Material: boot_thigh_heavy_jk_a11c03_u
              All NPCs with this appearance (2)