1. PNJs
  2. location
  3. flashpoint
  4. shared
  5. crimson_vengeance
  6. enemy
  7. trash_sith_warrior
Portrait

Croisé Sith

Level 44 | Elite | Gardien obscur


Attributs

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Lancer de sabre

Lance le sabre laser principal sur une cible éloignée, infligeant des dégâts intermédiaires.

FQN: abl.​npc.​ability.​saber.​saber_throw

Lancer de sabre
30sinstantané8-30 m30100%

Cri glacial

Réduit à 50 % la vitesse de déplacement d'un maximum de 20 ennemis situés dans un rayon de 15 mètres autour de l'utilisateur pendant 6 secondes.

FQN: abl.​npc.​ability.​force.​chilling_scream

Cri glacial
30sinstantané4 m20100%

Afflux

Frappe toutes les cibles proches avec le sabre laser, les éloignant de l'utilisateur et les étourdissant brièvement.

FQN: abl.​npc.​ability.​saber.​surge

Afflux
60sinstantané4 m10100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 1711429982140800938

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_bloodsith_bms_non_a01
  • Material: head_bloodsith_bms_non_a01c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bms_non_a03
  • Material: head_bloodsith_bms_non_a03c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bms_non_a05
  • Material: head_bloodsith_bms_non_a05c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bms_non_a18
  • Material: hair_human_non_a18_v01_m
hair_human_bms_non_a12
  • + hair_human_bms_non_a12_back
  • Material: hair_human_non_a12_v01_m
facehair
(one of 5)
facehair_bloodsith_bms_non_a01
  • Material: facehair_bloodsith_non_a01_v01_m
facehair_bloodsith_bms_non_a03
  • Material: facehair_bloodsith_non_a03_v01_m
facehair_bloodsith_bms_non_a05
  • Material: facehair_bloodsith_non_a05_v01_m
facehair_bloodsith_bms_non_a02
  • Material: facehair_bloodsith_non_a02_v01_m
facehair_bloodsith_bms_non_a04
  • Material: facehair_bloodsith_non_a04_v01_m
skincolor
 skincolor_sith_non_h05_p
    haircolor
    (one of 2)
     haircolor_sith_non_h01_p
       haircolor_sith_non_h04_p
        eyecolor
        (one of 2)
         eyecolor_sith_non_h04_s
           eyecolor_sith_non_h03_s
            complexion
            (one of 4)
            comp_sith_non_c02_u
              comp_sith_non_c05_u
                comp_sith_non_c08_u
                  comp_sith_non_c11_u
                    Body details
                    SlotDetails
                    chestchest_capetight_bms_archetype
                    • + chest_capetight_bms_heavy_sw_a06_loin
                    • + chest_capetight_bms_heavy_sw_a06_shld
                    • Material: chest_capetight_heavy_sw_a06c03_m
                    bracerbracer_short_bms_archetype
                    • Material: bracer_short_heavy_ge_a36impguard01_u_v01
                    handhand_gauntlet_bms_archetype
                    • + hand_gauntlet_bms_heavy_sw_a08_back
                    • Material: hand_gauntlet_heavy_ge_a36impguard01_u
                    waistwaist_belt_bms_archetype
                    • + waist_belt_bms_heavy_sw_a08_front
                    • Material: waist_belt_heavy_sw_a08c03_u
                    legleg_armor02_bms_archetype
                    • Material: leg_armor02_heavy_sw_a07c02_u_v01
                    bootboot_tall_bms_archetype
                    • + boot_tall_bms_heavy_sw_a08_shin
                    • Material: boot_tall_heavy_ge_a36impguard01_u