1. PNJs
  2. location
  3. open_worlds
  4. class
  5. spy
  6. chapter_2
  7. the_master_stratagem
  8. bartender
Portrait

Barmaid

Level 20 | Standard | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_a01
  • Material: head_human_african_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair[no archetype]
  • + facehair_human_bfn_african_sw_cyber03_top02
  • + facehair_human_bfn_african_sw_cyber03_side02
  • Material: facehair_human_non_sw_cyber03_u
skincolor
 skincolor_human_non_h10_p
    haircolor
     haircolor_human_non_h08_p
      eyecolor
       eyecolor_sith_non_h02_s
        complexioncomp_human_non_c02_f
          facepaintmakeup_human_non_c16_f
            ageage_non_non_mid01_f
              Body details
              SlotDetails
              chestchest_baggy_bfn_archetype
              • + chest_baggy_bfn_light_ge_a12_collar
              • + chest_baggy_bfn_light_ge_a12_loinlight
              • + chest_baggy_bfn_light_ge_a12_shld
              • Material: chest_baggy_light_ge_a12impcitizen03_f
              bracerbracer_short_bfn_archetype
              • Material: bracer_short_light_ge_a12impcitizen03_u_v02
              handhand_gauntlet_bfn_archetype
              • + hand_gauntlet_bfn_light_ge_a12_back
              • Material: hand_gauntlet_light_ge_a12impcitizen03_u
              waistwaist_belt_bfn_archetype
              • + waist_belt_bfn_light_ge_a12_front
              • + waist_belt_bfn_light_ge_a12_back
              • Material: waist_belt_light_ge_a12impcitizen03_u
              legleg_pant_bfn_archetype
              • Material: leg_pant_light_ge_a12impcitizen03_f_v02
              bootboot_tall_bfn_archetype
              • + boot_tall_bfn_light_ge_a12_shin
              • Material: boot_tall_light_ge_a12impcitizen03_u