1. PNJs
  2. location
  3. hoth
  4. mob
  5. humanoid
  6. republic
  7. coalition_officer
Portrait

Officier de la coalition

Level 37-38 | Elite | Commandant


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Bouclier d'énergie

FQN: abl.​npc.​ability.​tech.​energy_shield

Bouclier d'énergie
1m 30sinstantanéany10070%

Coordination

FQN: abl.​npc.​ability.​buff.​coordination

Coordination
15sinstantané15 m50100%

Bombardement orbital

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Bombardement orbital
20sincantation de 3s30 m50100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 5914657649499330137

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a04
  • Material: head_human_bms_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bms_archetype
  • + face_gehelmet07_bms_med_ge_a01_goggles
  • Material: face_gehelmet07_med_ge_a01repsoldier03_u
hairhair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
facehair
(one of 4)
[no archetype]
  • + 1143435 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1156666 – not found
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
skincolor
(one of 3)
 skincolor_human_non_h15_p
     skincolor_human_non_h13_p
       skincolor_human_non_h16_p
        haircolor
        (one of 3)
         haircolor_human_non_h10_p
           haircolor_human_non_h06_p
             haircolor_human_non_h02_p
              eyecolor
               eyecolor_human_non_h03_s
                complexion
                (one of 4)
                comp_human_non_c20_m
                  comp_human_non_c06_m
                    comp_human_non_c21_m
                      comp_human_non_c07_m
                        Body details
                        SlotDetails
                        chestchest_baggy_bms_archetype
                        • + chest_baggy_bms_med_ge_a02_collar
                        • + chest_baggy_bms_med_ge_a02_strap
                        • Material: chest_baggy_med_ge_a02repofficer01_m
                        bracerbracer_short_bms_archetype
                        • Material: bracer_short_med_ge_a02repofficer01_u_v02
                        handhand_glove_bms_archetype
                        • + hand_glove_bms_med_ge_a02_cuff
                        • Material: hand_glove_med_ge_a02repofficer01_u
                        waistwaist_belt_bms_archetype
                        • + waist_belt_bms_med_ge_a02_back
                        • + waist_belt_bms_med_ge_a02_front
                        • Material: waist_belt_med_ge_a02repofficer01_u
                        legleg_pant_bms_archetype
                        • Material: leg_pant_med_ge_a02repofficer01_m_v02
                        bootboot_tall_bms_archetype
                        • + boot_tall_bms_med_ge_a02_cuff
                        • Material: boot_tall_med_ge_a02repofficer01_u