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Portrait

Garde d'élite de Rakton

Level 50 | Strong | Commando d'élite


Attributs

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Cellule perforante

Charge votre fusil d'une cellule énergétique perforante qui a une chance de réduire l'armure de votre cible. Une seule cellule peut être active à la fois

FQN: abl.​npc.​ability.​rifle.​armor_piercing_cell

Cellule perforante
60sincantation de 1.5sany275100%

Charge percutante

FQN: abl.​npc.​ability.​custom.​boss.​rakton.​guards.​concussion_charge

Charge percutante
20sinstantané4 m260100%

Frappe de crosse

FQN: abl.​npc.​ability.​custom.​boss.​rakton.​guards.​cannon_strike

Frappe de crosse
30sinstantané4 m250100%

Sonde médicale avancée

FQN: abl.​npc.​ability.​custom.​boss.​rakton.​guards.​advanced_medical_probe

Sonde médicale avancée
20sincantation de 4s30 m200100%

Salves chargées

FQN: abl.​npc.​ability.​custom.​boss.​rakton.​guards.​charged_bolts

Salves chargées
6sincantation de 1.5s30 m20100%

Tirs auto

FQN: abl.​npc.​ability.​custom.​boss.​rakton.​guards.​full_auto

Tirs auto
18scanalisation de 4s30 m15100%

Grenade adhésive

FQN: abl.​npc.​ability.​custom.​boss.​rakton.​guards.​sticky_grenade

Grenade adhésive
20sinstantané30 m5100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 16033471971331446169

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a03
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet26_bms_archetype
  • + face_gehelmet26_bms_med_ge_a11_rim
  • Material: face_gehelmet26_heavy_ge_a11impheavy06_u
skincolor
 skincolor_human_non_h28_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c16_m
          Body details
          SlotDetails
          chestchest_armor01_bms_archetype
          • + chest_armor01_bms_med_ge_a11_shld
          • + chest_armor01_bms_med_ge_a11_back
          • + chest_armor01_bms_med_ge_a11_loin
          • Material: chest_armor_heavy_ge_a11impheavy06_u
          bracerbracer_short_bms_archetype
          • Material: bracer_short_heavy_ge_a11impheavy06_u_v02
          handhand_glove_bms_archetype
          • + hand_glove_bms_med_ge_a11_forearm
          • Material: hand_glove_heavy_ge_a11impheavy06_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_ge_a11_front
          • + waist_belt_bms_med_ge_a11_back
          • Material: waist_belt_heavy_ge_a11impheavy06_u
          legleg_armor02_bms_archetype
          • Material: leg_armor02_heavy_ge_a11impheavy06_m_v02
          bootboot_tall_bms_archetype
          • + boot_tall_bms_med_ge_a11_shin
          • Material: boot_tall_heavy_ge_a11impheavy06_u
          All NPCs with this appearance (2)