1. PNJs
  2. location
  3. hoth
  4. class
  5. smuggler
  6. deals_and_double_deals
  7. republic_soldier
Portrait

Soldat de la République

Level 37-38 | Standard | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Char ref: chr.republic_soldier_hoth

Loot information

Loot package: 17397920283006820794

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc01
  • Material: head_human_bmn_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc05
  • Material: head_human_bmn_caucasian_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc03
  • Material: head_human_bmn_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bmn_archetype
  • + face_gehelmet09_bmn_med_ge_a01_visor
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
hairhair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
skincolor
(one of 4)
 skincolor_human_non_h27_p
     skincolor_human_non_h35_p
       skincolor_human_non_h32_p
         skincolor_human_non_h25_p
          haircolor
           haircolor_human_non_h10_p
            eyecolor
            (one of 2)
             eyecolor_human_non_h02_s
               eyecolor_human_non_h04_s
                complexion
                (one of 4)
                comp_human_non_c06_m
                  comp_human_non_c25_m
                    comp_human_non_c01_m
                      comp_human_non_c18_m
                        age
                        (one of 2)
                        age_non_non_none_u
                          age_non_non_mid01_m
                            Body details
                            SlotDetails
                            chestchest_tight_bmn_archetype
                            • + 1001418 – not found
                            • + chest_tight_bmn_med_tr_a01_collar
                            • Material: chest_tight_med_ge_a01repsoldier02_m
                            bracerbracer_short_bmn_archetype
                            • Material: bracer_short_med_ge_a01repsoldier02_u_v01
                            handhand_gauntlet_bmn_archetype
                            • + hand_gauntlet_bmn_med_tr_a01_front
                            • Material: hand_gauntlet_med_ge_a01repsoldier02_u
                            waistwaist_belt_bmn_archetype
                            • + waist_belt_bmn_med_tr_a01_front
                            • + waist_belt_bmn_med_tr_a01_back
                            • Material: waist_belt_med_ge_a01repsoldier02_u
                            legleg_pant_bmn_archetype
                            • Material: leg_pant_med_ge_a01repsoldier02_m_v01
                            bootboot_tall_bmn_archetype
                            • Material: boot_tall_med_ge_a01repsoldier02_u