1. PNJs
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  3. open_worlds
  4. class
  5. sith_sorcerer
  6. chapter_2
  7. sith_hierarchy
  8. sith_warrior
Portrait

Guerrier Sith

Level 30 | Strong | Double-lame


Attributs

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Volée de coups

Frappe des cibles à courte portée dans un cône frontal et leur inflige des dégâts intermédiaires. Requiert des armes de mêlée à maniement double.

FQN: abl.​npc.​ability.​saber.​sweeping_slash

Volée de coups
9sinstantané4 m100100%

Assaut tourbillonnant

Frappe les ennemis à courte portée, infligeant des dégâts intermédiaires à chacun.

FQN: abl.​npc.​ability.​saber.​whirling_assault

Assaut tourbillonnant
20sinstantané4 m50100%

Assaut martyrisant

Série d'attaques de mêlée rapides. L'animation requiert des armes de mêlée à maniement double.

FQN: abl.​npc.​ability.​saber.​dual_wield_assault

Assaut martyrisant
4.5sinstantané4 m2100%

Assaut

Remplacement de la salve de maniement double pour la visualisation uniquement.

FQN: abl.​npc.​ability.​saber.​duel_wield_flurry_only

Assaut
noneinstantané4 m1100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_bloodsith_bms_non_a01
  • Material: head_bloodsith_bms_non_a01c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bms_non_a10
  • Material: head_bloodsith_bms_non_a10c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bms_non_a11
  • Material: head_bloodsith_bms_non_a11c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bms_non_a03
  • + hair_human_bms_non_a03_sides
  • Material: hair_human_non_a03_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
hair_human_bms_non_a06
  • + hair_human_bms_non_a06_mohawk
  • Material: hair_human_non_a06_v02_m
facehair
(one of 3)
facehair_bloodsith_bms_non_a04
  • Material: facehair_bloodsith_non_a04_v01_m
facehair_bloodsith_bms_non_a01
  • Material: facehair_bloodsith_non_a01_v01_m
facehair_bloodsith_bms_non_a02
  • Material: facehair_bloodsith_non_a02_v01_m
skincolor
(one of 3)
 skincolor_sith_non_h06_p
     skincolor_sith_non_h03_p
       skincolor_sith_non_h04_p
        haircolor
        (one of 3)
         haircolor_sith_non_h02_p
           haircolor_sith_non_h01_p
             haircolor_sith_non_h06_p
              eyecolor
              (one of 3)
               eyecolor_sith_non_h03_s
                 eyecolor_sith_non_h01_s
                   eyecolor_sith_non_h04_s
                    complexion
                    (one of 3)
                    comp_sith_non_c10_u
                      comp_sith_non_c04_u
                        comp_sith_non_c05_u
                          age
                          (one of 3)
                          scar_human_non_c02_u
                            age_non_non_none_u
                              scar_human_non_c03_u
                                Body details
                                SlotDetails
                                chest
                                (one of 2)
                                chest_robe02_bms_archetype
                                • + chest_robe02_bms_med_sw_a02_hooddown
                                • + chest_robe02_bms_med_sw_a02_mid
                                • Material: chest_robe02_med_sw_a02c04_m
                                chest_robe02_bms_archetype
                                • + chest_robe02_bms_med_sw_a02_hoodup
                                • + chest_robe02_bms_med_sw_a02_shld
                                • Material: chest_robe02_med_sw_a02c04_m
                                bracerbracer_short_bms_archetype
                                • Material: bracer_short_med_sw_a02c04_u_v02
                                handhand_gauntlet_bms_archetype
                                • Material: hand_gauntlet_med_sw_a02c04_u
                                waistwaist_belt_bms_archetype
                                • + waist_belt_bms_med_sw_a02_back
                                • + waist_belt_bms_med_sw_a02_front
                                • Material: waist_belt_med_sw_a02c04_u
                                legleg_pant_bms_archetype
                                • Material: leg_pant_med_sw_a02c04_m_v02
                                boot
                                (one of 2)
                                boot_tall_bms_archetype
                                • + boot_tall_bms_med_sw_a02_shin
                                • Material: boot_tall_med_sw_a02c04_u
                                boot_tall_bms_archetype
                                • Material: boot_tall_med_sw_a02c04_u